So I got this error after applying 'if !pbOwnedByPlayer':
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: ArgumentError
Message: wrong number of arguments (given 0, expected 1)
Backtrace:
[Innate Abilities] AAM Battler.rb:279:in `ability_triggered?'...
Hey man, so first, no worries about the late response. Secondly, I tried making the edit to the file to where you recommended as so:
alias abilityMutations_pbInitPokemon pbInitPokemon
def pbInitPokemon(pkmn, idxParty)
abilityMutations_pbInitPokemon(pkmn, idxParty)
#...
Hey, one other thing, because I know you want to retire the project already - but I was wondering if there might be a way to make it so that while a player might not have all their innate abilities activated, an npc will have all their innates activated. I imagine it would be as simple as adding...
I tried replacing INNATE_PROGRESS_WITH_LEVEL = true with INNATE_PROGRESS_WITH_LEVEL = $game_switches[100], and I got this error message:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Error in Plugin: [Innate Abilities]
Exception: NoMethodError
Message: undefined method `[]' for...
Hey, quick question - this plugin is doing wonders for me, I was just wondering though if there's a way to attach the level-up innate restriction system to an in-game switch? This way I could set it that players on only Hard Mode have a level-up restriction, rather than players on Normal or Easy...