For those of you looking for the originals, I managed to find it on Web Archive.
In the script PScreen_Load, add the line “updateTrainerOutfit” on 407, right above $scene = Scene_Map.new. Your script should look like the following:
Download and extract this resource's file into your game’s...
I'm kinda curious, is there a way to give wild Pokémon more than 4 moves, similar to the Raid Bosses in Scar/Vio?
Or I guess I should say, does this work with assigning more than 4 moves to a given Pokémon?
Hello. I have a minor concern regarding how this script overwrites a few things. I have my own script that alters Wild Pokémon spawns (specifically make certain wild Pokémon Shadow Pokémon), and I know that Improved Mementos also slightly changes the same section. I decided to slightly modify...
I found an issue with using this script in v21.1. I managed to narrow it down to the script having an issue with running into empty fields of a Pokémon, in my case, the wild item group of fields (made it real easy to pin down what was happening since it was happening to Bulbasaur). It basically...
Updated version
I decided to update this with all of the stuff in Essentials v18. Thankfully, I primarily just had to match up the bits from the default Summary screen and this one.