I found it: Deluxe Battle Kit > [000] Essentials Patches > [002] Damage Calc Refactor > lines 237~241, handles damage calculation while user has burn status. Thanks for your help.
v0.2.1 patch is here!
https://drive.proton.me/urls/4WXDSFP3C4#D94EwbUCHcO4
See the main post for the full changelog. This patch fixes a few game-crashing mistakes and a bunch of small details.
v0.2.2 patch is here...
https://drive.proton.me/urls/1GH0R58QBG#pG5QP29a7kxM
I found a game-halting...
The ability Guts has code under Move_UsageCalculations that decides the penalty to physical attack while having the burn status. Here's the original code for that:
if user.status == :BURN && physicalMove? && damageReducedByBurn? &&
!user.hasActiveAbility?(:GUTS)...
v0.2.0 update is here!
https://drive.proton.me/urls/B0BZZGEY0M#CsRfotgQghbO
See the main post for the full changelog of content that was already available in v0.1.0.
What's new in this update? The first half of "act 2" which starts after the S.S. Anne and ends in Lavender Town + Route 8...
Introduction:
This fangame is made using RPG Maker XP and Pokémon Essentials v21.1. See full credits list for details.
This fangame is designed as a remake of FireRed/LeafGreen with a lot of additions and revisions.
If you're familiar with my previous project, Pokémon Dustbowl, most of the...
I'm having a problem. I open the Pokédex and go to the list of species. This error message pops up:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
<br>
Exception: NoMethodError
Message: undefined method `id' for nil:NilClass
<br>
Backtrace:
[[DBK] Animated Pokémon System] [005]...
I'm having a problem. I'm using Pokémon Essentials v21.1 with v1.2.3 of this plugin. Here's the error message:
Script error in event 2 (coords 2,3), map 76 (PokéMart)
Exception: NoMethodError
Message: undefined method `each' for nil:NilClass
***Full script:
pbPokemonMart([
:POKEBALL...
This is what I was trying to figure out, thank you. I was manually counting each page and probably miscounted to end up on the wrong one.
The only changes I made to this page is adding more definitions to the list of move flags under biting, punching, sound, powder, pulse, bomb, and dance. I...
I'm making a fangame using Pokémon Essentials v21.1. Between the last time I was able to compile my project without error to now, I've been adding to the scripts to create some custom moves and abilities. I've also been making some small changes that shouldn't result in errors. I'm currently...
Version 0.4.0 is now available!
https://drive.proton.me/urls/6F9EW6XPWC#7m03wIcfV2Il
This update was supposed to be mainly bug fixing but instead it's some new playable content.
Amazing work! I remember the first and second games fondly, except for the first game not having respawning minerals...
I remember my favorite being the purple sword whale. Obtained very early on and poured all the minerals I could into that one.
I thought this would be simple to set up. First, I looked for the part of the scripts that handles whether a type is immune to a status effect: [[ Battle ]] > [[ Battler ]] > Battler_Statuses > starting at line 86:
hasImmuneType = false
case newStatus
when :SLEEP...
Update with more bugfixes, some balance changes, and a very small amount of added playable content.
Download link:
https://drive.proton.me/urls/A7ANDW1QQG#GAcxWijVJoog