I'm having a problem. I open the Pokédex and go to the list of species. This error message pops up:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
<br>
Exception: NoMethodError
Message: undefined method `id' for nil:NilClass
<br>
Backtrace:
[[DBK] Animated Pokémon System] [005]...
I'm having a problem. I'm using Pokémon Essentials v21.1 with v1.2.3 of this plugin. Here's the error message:
Script error in event 2 (coords 2,3), map 76 (PokéMart)
Exception: NoMethodError
Message: undefined method `each' for nil:NilClass
***Full script:
pbPokemonMart([
:POKEBALL...
This is what I was trying to figure out, thank you. I was manually counting each page and probably miscounted to end up on the wrong one.
The only changes I made to this page is adding more definitions to the list of move flags under biting, punching, sound, powder, pulse, bomb, and dance. I...
I'm making a fangame using Pokémon Essentials v21.1. Between the last time I was able to compile my project without error to now, I've been adding to the scripts to create some custom moves and abilities. I've also been making some small changes that shouldn't result in errors. I'm currently...
Version 0.4.0 is now available!
https://drive.proton.me/urls/6F9EW6XPWC#7m03wIcfV2Il
This update was supposed to be mainly bug fixing but instead it's some new playable content.
Amazing work! I remember the first and second games fondly, except for the first game not having respawning minerals...
I remember my favorite being the purple sword whale. Obtained very early on and poured all the minerals I could into that one.
I thought this would be simple to set up. First, I looked for the part of the scripts that handles whether a type is immune to a status effect: [[ Battle ]] > [[ Battler ]] > Battler_Statuses > starting at line 86:
hasImmuneType = false
case newStatus
when :SLEEP...
Update with more bugfixes, some balance changes, and a very small amount of added playable content.
Download link:
https://drive.proton.me/urls/A7ANDW1QQG#GAcxWijVJoog
I recommend going with your first option of having the characters in-game say the boat isn't ready yet, and then having your post on this site sharing the download overtly state where the end of the demo is.
In my experience most partial demos are about 2 gyms and ~2 hours long. If you're not...
I recommend using 30x30 as a guideline for a small map and not a strict rule on how every map in your game should be. I'd only make a map that small if it's a building or cave interior where you wouldn't need the large buffering area around the walkable area since the tiles outside the walkable...
I think move pools are the weakest part of gen2. Here's some options that should be easy:
Useful TM's for the area you obtain them in, move tutors that can send players on side quests to earn TMs or move tutors, useful STAB in the level-up moveset.
I also recommend creating custom moves to fill...
Finally, v0.3.0 v0.3.1 v0.3.2 is ready!
There are a few small problems in v0.3.0, so use v0.3.1 instead of 0.3.0!
I'm currently working on v0.3.2 which has a few more bugfixes.
There's more bugfixes, some balance changes, and some small additions in v0.3.2.
Download link here:
v0.3.2...
There are variations of normally existing species but no custom art because I'm not a pixel artist. Custom art for fangames usually comes from the developer(s) of the fangame already being great sprite artists.
I'd like to have custom sprite art for the three starters at least but that'd...
I reverted the later changes I made and tried that. I tested it and I think it works. The text finally pops up correctly.
I set up a test 2v2 battle where I have one Pokémon with this ability, one that's slower than everything else on the field, and two opponents that are both faster than my...