• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Congratulations to all of the game jam participants! 🥳 The winners have all been decided and announced.
    If you haven't yet, check out the entries for Eevee Expo's Game Jam here!
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!

Recent content by nomists

  1. nomists

    Map The old Bethesda problem

    That is quite big. I'm on year four and working on just three cities, so this gives me nightmares, haha. Honestly, I think the question is less of whether the size itself is too big and more of (1) whether there's enough interesting stuff that isn't repetitive with what you've done (e.g., Are...
  2. nomists

    What is this and how do I fix it?

    Sorry for the late reply, but yeah, it seems like you got the trainer sprites messed up somehow. The relevant function gets the trainer sprite passed to it, and can't find a width to the sprite, which I'm guessing is due to there not being a sprite declared (assumedly, your trainer sprite names...
  3. nomists

    Best of luck! I can't imagine game dev goes quickly with fatherly duties, haha

    Best of luck! I can't imagine game dev goes quickly with fatherly duties, haha
  4. nomists

    I hope you all filled the poke-bebederos with milk that was very important [IMG]

    I hope you all filled the poke-bebederos with milk that was very important
  5. nomists

    A random website uploaded my game and claims it gives "career experience." [IMG]

    A random website uploaded my game and claims it gives "career experience."
  6. nomists

    How to change cry noise on title screen?

    Welcome aboard! And nice work digging into the script editor this earlier. It's confusing to start, but the sooner you start learning it the more cool things you'll be able to do. I actually do this in my own game and looked up this section. Here's what I did. =begin # Play random cry...
  7. nomists

    Resource [v13+] Video Poker

    This looks amazing. Thank you sincerely for all your hard work on these minigames. This one looks especially in depth and I'm definitely going to toy with it and several of the others.
  8. nomists

    [MEDIA]

  9. nomists

    thank you for your service in creating an account!

    thank you for your service in creating an account!
  10. nomists

    If you might be interested in helping with Misty Orange, check out this form...

    If you might be interested in helping with Misty Orange, check out this form! https://docs.google.com/forms/d/e/1FAIpQLSfdic3lj3qbZXI5TDhCUBPcVb3ohGd9hc6KpjHX6Ka55St2fg/viewform?usp=header
  11. nomists

    Recruiting NOT Pokémon: Misty Orange

    Hello everyone. My name is Kwatar from the internet. You may know me. But you probably don't. Unless you do. Look, I'm not going to mince words here. Over at Team Misty Orange, which is mostly all of me right now, we've been deliberating and considerating our plans and commincerating our words...
  12. nomists

    Idea Replacing the moveset after transforming into new form?

    I sincerely appreciate the offer here! Unfortunately, I'm just at a point of my life where time is more valuable than money. However, there are others who do contract coding on here with Essentials you could check with in the Team Recruitment section with posts tagged as 'Freelance" (Goliospod...
  13. nomists

    Pokemon Evolve Into Shiny Version

    Yeah, this should be possible. I'm going to recommend a few things without testing myself, so take this with a grain of salt, but... So, every pokemon has a variable called @shiny that marks whether or not they are shiny. You can find this in Pokemon under [[Pokemon]] in the script editor...
  14. nomists

    Pokemon forms problem

    You've got some good info in there, but not quite enough. I'm assuming you copied this from FormHandles? MultipleForms.register(:GIRATINA, { "getForm" => proc { |pkmn| next 1 if pkmn.hasItem?(:GRISEOUSORB) if $game_map &&...
  15. nomists

    Idea Replacing the moveset after transforming into new form?

    It should be possible based on what you're doing. While I don't have time to program this code myself, what you'd want to do is grab the moves from the current battler and save them. So, I'd suggest making a new local variable and adding something after the changeform there like: @tempmoves =...
Back
Top