Version 3.0.1
Bug Fixes:
Fixed a Mantrees-Simisage softlock.
You can't run away if you decide to challenge (and lose to) the Mantrees.
Repositioned the Spearow barrier since at the beginning of the game since they were popping in instead of already being there.
Some notable bugs have been addressed.
Characters were able to spawn on the same spot as other characters.
Characters should now not be able to appears on unchanging tiles (as they don't tend to be walkable on), but now there's also a new list called AVOID_TILES which include tile IDs the...
Yeah, I'm aware of that one. That's because the way the system is set up, it needs that max level attribute so it'll check the correct spot in the array of attributes for an encounter. I don't know how to currently fix that since it will need to somehow determine whether there is a candle or not...
Encounters were causing a crash when a double wild battle encounter had the second Pokémon get an encounter that requires a candle.
Candle encounters were skewing the average encounter rate down as a candle encounter could be gotten and then nothing happens.