Yeah, I'm aware of that one. That's because the way the system is set up, it needs that max level attribute so it'll check the correct spot in the array of attributes for an encounter. I don't know how to currently fix that since it will need to somehow determine whether there is a candle or not...
Encounters were causing a crash when a double wild battle encounter had the second Pokémon get an encounter that requires a candle.
Candle encounters were skewing the average encounter rate down as a candle encounter could be gotten and then nothing happens.
Update! People who can work on backgrounds and battlebacks and panoramas and whatnot are highest priority right now as while I'm working on other stuff, I want to be able to change the ratio to 16:9 to match better with modern monitors. Which means that already existing ones would need to be...
Atlat submitted a new resource:
End of Turn Skipper - Speeds up the ends of turns with all of those lines of text and animations.
Read more about this resource...
Ever felt like playing through a game can be a slog when the battle system wants to go through every single effect for each battler one at a time? Especially when it comes to double battles and the like? Well, that's what this plugin is made for. The only things you may even want to modify are...
Fixed a bug where decorations with some sort of event when interacted with wouldn't function properly when placed against a tile that has a counter flag (since the bottom tile of a wall should have the counter so posters, clocks, etc. get put up higher).