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That bug also happens naturally if you jump across maps without a bike.
It "thinks" you're on the x coordinate of the previous map, it'll be a tough nut to crack.
If I try to use an event with the Slope name (it is considered a stair event if it has that name) and don't use comments, it will give a different type of error but that's to be expected since it's poorly used.
If I try to just have an event with the Slope name around it won't cause that error...
I have this working on my project, but with fixes all over the place which made it harder to find all the changes I did.
I will leave a small disclaimer, when I was fiddling with this I may have cut out parts that weren't of use to me which may have removed certain features.
I downloaded a...
Ye, that one was a shady one, those are the kind of bugs that you can only find if you're looking deep in that area.
Btw I've been doing major changes in my project to the point I can't tell if this isn't being caused by the changes I've made, but I noticed you have an exception handled for...
I think these last 2 mentioned errors were caused by incorrectly adding the evolution / item flags to PBSEConfig file.
For evolutions, open PBSEConfig.txt find [EvolutionMethods] and add in the next line your evolution method following the templates below.
For example, if I make a custom evo...
It will check the parent folder of the place you have the editor stuff and from there look for PBS\files so it's important to have it in a separate folder inside the game folder and not just drop it in the game folder.
The release version itself is the download link, it's just following instructions and using the .exe
On the github there's the solution of the program, you can download it and load it on Visual Studio.
edit: I am sorry it was my bad in the first place, I edited the original post to change...
Last time in pokecommunity people had this error and Soracion put there this link to download dot net.
https://dotnet.microsoft.com/en-us/download/dotnet
The version I used to make this was .NET 5.0 so in your case you'll probably need to get that.
I reckon a more up do date version would work...
Hey, I'm sorry but I'm a bit of a github noob so I put it as private (I thought that would still be visible but just stop pushes and such) but now I changed to public, I hope it's accessible now.
I had some time in my hands and decided to fully update my old PBS Editor to v20.1, overall I fixed some issues that I found while using it and added some QoL like being able to add new Custom Mechanics to the Battlers.
It's still very stingy with the errors so it might take some tries to get it...
I wasn't aware if such a project already existed so I started coding the new stuff on my own today. Luckily I found this before I got too far.
I noticed in your Wind Rider (the part tied to Tailwind move usage) it checks all battlers, in my research I saw it was only the battlers from own side...