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I have tried giving the evolution form a different set of innate abilities, however it retains the pre-evolved form's innate abilities. so in some cases it's retaining innate abilities that don't match up to the newly evolved form.
I know someone brought it up before, but I was wondering if anyone has fiddled with the concept of Innate Abilites changing after evolution.
I've tried a little to see if i could do patch work something in to place but had no successwith my skills 😅
Désolé, je ne sais pas écrire en français donc j'espère que cela a du sens
l'exemple ci-dessous consiste à inscrire un formateur:
et celui-ci est destiné aux personnages non jouables, comme le professeur. La balise du voyageur est utilisée pour les icônes d'image à côté de la liste dans le...
Sorry it took me a bit to get back to you, so I've attempted it and done some others to see if maybe it was an issue with symbols or the length of names but I'm not finding an issue.
First thing i would suggest make sure you're using version 1.1 cause i did do a patch fix for a similar issue...
Hmmm, there shouldn't be an issue. I'm not at my PC cause i'm away for work but when i get back I'll try an recreate the issue in my demo build and see what's happening.
I set it up so by default to require your Simple Pokenav plugin to use this plugin.
So it's fully compatible, thank you for asking. 😊
Honestly you did a lot of the heavy lifting, I just made a kind of extension.
The 1.1 Update
With the release of this update I close the gap ever so slightly on my personal project and now bring you the spoils of the work.
Change Log:
-Scripts-
Fixed several small issues in "2_PokeNav_Matchcall_Submenu.rb" that would cause unloaded or blank menu buttons when initially...
Change Log:
- Added 20 new trainer PSS style Icons.
(icons are based from Pokemon Fire Red and Leaf Green trainer sprites and contain a mixture of edited and from scratch icons).
The following Icons have been added:
Beauty
Biker
Black Belt
Bro and Sis
Bug Catcher
Cue Ball
Engineer
Fisherman...
leo_ranger submitted a new resource:
Simple-ish Nav Phone - Adds a new phone UI with some extra features mainly for use with Richard PT's Simple PokeNav.
Read more about this resource...
Simple-ish Nav Phone
Release Version 1.1
(Please read the update for the changes)
Development Version 2.4.0
Compatible for: Pokemon Essentials v20.1. (Should be compatable with anything Simple Pokenav is compatable with.)
This resorce was developed with Simple Pokenav in mind.
While the UI can...
I wanted to use a specific message if a tag was specified on the Pokemon's species.
i used: EventHandlers.add(:following_pkmn_talk, :pokemon_plant, proc { |pkmn, _random_val| if has_flag?("Volcanic")
and after a few tries I had it work for like two test and then when i tried to repeat it for...
If anyone wants to use this in v20.1 with changing backgrounds first make the changes as given by PorousMist
then on line 88, change:
to
This tells the script to go to "Graphics\Pictures\Book\book_(Book number)\TBbg_(Page number")
then create this folder pathway:
For example:
Then save...