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Following up on the fogs, I did a quick test in-game to get them to show up. Took a bit of tweaking but look, no seams!
That's the border between the starting area and the first route, now slightly darker! Note that I did this test on the current release version of the game, hence the old...
Starting our weekly updates:
I was playing around earlier this week with lighting effects, trying to see if I can get an idea of what I might want. Went through a couple of the fog tutorials on this site (thanks, Elle and Aki!) and followed their examples, muddling around with things until I...
Alright, next update is taking a bit longer to get going for a variety of reasons, but I figured I could at least break the radio silence a little and share a bit of what I've been working on.
I did start mapping out the next section. It'll be another ~3 gyms worth of places to explore when...
For anyone who might be following this: now that game jam results are in, I'm going to consider this project abandoned, at least for the time being, so I've removed the download link. It was admittedly somewhat unfinished when I submitted it and I had assumed I'd have the time and energy to...
Cranoir, the ill omen Pokémon
Dark/Flying
It rides into town on winds that bring stormy weather. It is said that bad fortunes lie in its wake.
No one quite knows where they come from or where they go. Seeing one is guaranteed to cause illness.
Since no one's posted in awhile, I went ahead and...
Small update! 0.1.1 changes:
overworld minimap now shows correct continent
several statuses (sleep, stun, burned, poisoned, etc) now cause units affected by those status to flicker a relevant color
certain statuses (sleep, berzerk) are now lost if the unit engages in battle
adjusted duration of...
Hey thanks! I appreciate the feedback! Glad to hear you're enjoying it so far. This is actually one of a couple of engines I found for making Fire Emblem-esque games; I eventually settled on LT Maker in particular because it's relatively easy to setup (helps with jams since, y'know, time limit...
I realized I forgot to switch the overworld minimap from the default Magvel. I've fixed this internally but it's such a minor change that I'll wait on something more substantial before updating the game files. Also any feedback on game balance in particular would be greatly appreciated...
Yeah, I am aware of this bug. I'm not 100% sure what causes it. I even stripped all the door events to their bare minimum (fade out, move player, fade in) and they still sometimes stick. A fix will be implemented as soon as I find one!
(Also late reply but this game being very seasonal means I...
Included here are the resources used in the PokéEmblem: A Trip Through Time game jam submission. This includes all custom resources I used for this project. Most resources either came bundled with LT Maker or were obtained via the Fire Emblem Graphics Repository. Both are fantastic resources and...
Kildario submitted a new resource:
PokéEmblem: ATTT Game Resources - Resources for Relic Castle Game Jam #9 Submission, PokéEmblem: A Trip Through Time
Read more about this resource...
PokéEmblem: A Trip Through Time
DOWNLOAD: N/A
Made with LT Maker 2023.07.24a
Resource Pack: Direct Link / Relic Castle Thread
One approximately average day, a young man named Ken watches his sister Sarah slip and fall into a lake.
He dives in after her, intending to save her life.
The pair wake...
Updated to 0.1.4:
Made new sprites for the members of Team Treat and Team Trick! They no longer look like generic Rich Boys, Ladies, and Team Rocket Grunts. Hurray!
All Team Treat members (and the one lone Team Trick fight included so far) have been retooled to better fit their costume...
You're welcome, glad you're enjoying it!
Pumpkaboo is legitimately one of my favorite Pokémon, so glad to see another fan! In fact, this project started because I was brainstorming ideas with a friend for what a game with a Pumpkaboo starter might look like. I ended up not making Pumpkaboo the...