Thanks for the feedback. I was worried that the routes/caves could be too complicated so I'm happy to read that. Regarding the characters, you're right: I had so much fun with mapping and gameplay that the characters were left as more of an afterthought. That's also why I disclose the "Light...
Aaaand it's Released now. I'm taking a well-deserved break considering that it took this much:
So while the production of new content is, for the time being, halted, I will still check this thread every day for any issues regarding critical bugs and credits. Please use this thread preferably...
Oh It got published. I thought the mods were waiting for me to post a download link.
Well, small update on how it's going then: I'm doing some final playthroughs to find bugs and oh boy I severely underestimated the playtime. A friend with little Pokémon experience is testing it and it's looking...
Pokémon Hyperborean Souls
You wake up in an unfamiliar place. Bystanders affirm having seen you fall from the sky.
In the far North, an imposing mountain takes over the horizon, its peak barely visible over the clouds.
"Maybe this is the way back home."
Download
Version 0.5.0 (Latest)...
Patoman submitted a new resource:
BOTW-Like Item Gathering v21.1 Port - Kyu's v18.1 script ported to v21.1 and plugin-ified
Read more about this resource...
Not much has changed from Kyu's version so I'll just list some differences here:
1. New configurable constant: FAST_PICK_ITEM_ACTIVE
This will control whether the new animation should be used. If that's not the case, pbItemBall will work like good ol' base Essentials. The other constants still...
How would I go about making a recipe that yields multiple of the resulting item?
# Example of what I'm trying to achieve
pbItemCrafter([
[:CHEESE,8,[:MOOMOOMILK,1]]
])
# This results in 8 of the item instead of the usual 1