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Most of the work that I've done regarding my own regions is only story and worldbuilding-wise in written form since I am still working up my courage to actually try and make a real game out of my ideas, but I tend to write the story first and then sort of build the region around the story that I...
I agree with everything people have mentioned above, it is just becoming an unfeasible task and even more so for a single developer.
There is the issue of bloating all the routes until it is an exhausting endeavor to find the Pokemon you want, let alone with the right nature. I actually quit...
I know that I am really late to the party, but I really wanted to share my own insight.
I don’t necessarily think that having an evil team is necessarily a bad thing, as when done right it not only breaks up the monotonous cycle of going to a town, beating up the gymleader, and then leaving but...
I have been playing this game for a while now and while I like the presentation and the clear attempt to differentiate from Bushido in spite of having a similar feel, I especially like how the crafting-mechanic has been implemented, I feel like it is difficult to tell what you are supposed to do...
For me, I can absolutely push past frustrating gameplay if the story is engaging enough and the pay-off is sufficient enough.
Reborn may be hard as balls and throws some really difficult challenges your way due to the various systems at play, but I was so invested that I came back time after...
I have already a design sketched out that I really like, so it is not going to be a regional variant.
It is closer to the Roggenrola-family, but is still its own thing. It having Scald was a given for me and I am also planning on giving it some Poison-moves given that hydrothermal vents...
One idea that I had recently was to have Unknown evolve into Sigilyph, whether by determining if its Hidden Power-type is Flying or just level-up for a more simple solution.
They already look related in many ways and has similar inspirations, Unknown has Levitate which can easily translate into...
I recently came up with my region's rock-type which is based on hydrothermal vents as well as crustaceans (since they are some of the few animals that lives in that environment), and at first I was thinking about making it a Rock/Water-type (with an ability to compensate for the dual weakness to...
I know that some people are really stingy when it comes to messing with the Pokemon-lore, but sometimes certain legendaries just really works for the story you want to tell. Even if it takes place outside of their native region and their stories need to be changed a little to accommodate that...
This.
Absolutely this.
I recently played Shattered Light and it was a pain to get the team-member I wanted, let alone with the right ability, thanks to each route having 10 encounters in them. This in combination with the lack of story-hook made me stop playing as it stopped being fun.
And on...
Main Games:
HMs
I understand why HMs are so frustrating for many people, a combination of them being forced upon you in order to progress in combination with them usually being pretty underwhelming moves that are super-inconvenient to get rid off once learned. At the same time, I can also...
One idea that I had for a game before settling on my current project was that each town/city is a horror-story in its own way with a mystery to solve in each one.
It eventually leading to the reveal that the entire region has fallen under the spell of Darkrai who has been captured by the...
Just a quick question: Are there any plans on updating this plug-in to v21? Or is there a way to get it to work with v21?
Because I have tried to follow the instructions using v21, and even though the item does show up in my inventory it only says 'Can't use that here' when I try to use it...
This might be a strange request, but I'd like to know if there is a way in corporate multiple diving-themes for different underwater-areas, rather than just being stuck with the same one every time you dive.
It would just add so much to the atmosphere, especially since I want to explore the...
I keep receiving this error every single turn that I battle against Sandygast:
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Pokemon Acceptance
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[Pokémon Essentials version 17.2]
Exception: NameError
Message: undefined local variable or method `movetype' for...