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Recent content by -FL-

  1. -FL-

    Resource [v13+] Character Selection

    If you want to use it for main character choice, replace your character choice for this script call.
  2. -FL-

    Resource [v12+] Difficulty Modes

    I don't get it. The original script has these features. What is missing? Remember: The original script allows changing levels and other stuff, use it together with the code that I gave you to limit bag access. A tip: AIs may make everything worse if you don't know how to use it or know little...
  3. -FL-

    Resource [v12+] Difficulty Modes

    Try using my version and changing the selected variable (variable 90 to 3, if you didn't change the script default values). If it didn't work, maybe some other script was messing, try testing on a vanilla Essentials.
  4. -FL-

    Resource [v12+] Difficulty Modes

    Use code tags when posting code here. I don't know what is "imath" here. I tested my script with class Battle::Scene alias hardmode_no_items_pbItemMenu pbItemMenu def pbItemMenu(idxBattler, firstAction) if pbGet(DifficultyModes::VARIABLE)==3 && @battle.trainerBattle...
  5. -FL-

    Resource [v12+] Difficulty Modes

    DifficultyModes.hard_mode? doesn't work (without changes). hard_mode is a local variable in a method, not a method/property itself, much less a class method (to be called without an instance). Use pbGet(DifficultyModes::VARIABLE)==3 instead.
  6. -FL-

    Resource [v13+] Character Selection

    Replace my script with this version: (and sorry about replying late)
  7. -FL-

    Resource [v13+] Character Selection

    There is a big "Installation" at the main link. It links to another file, with it own "Installation" part. If you didn't understand the instructs at this second file, feel free to ask.
  8. -FL-

    Resource [v13+] Family Tree

    Strange, I tested now with MUI v2.0.1 and v2.0.9 (latest) and both are working here. Try to recompile the plugins (hold shift when restarting the game).
  9. -FL-

    Resource [v17+] Roaming Icon on Map

    I see. Then, I have no idea.
  10. -FL-

    Resource [v17+] Roaming Icon on Map

    Recheck if your settings ROAMING_AREAS and ROAMING_SPECIES are correctly configured like the examples. In the examples, the roaming are in maps of IDs 5, 21, 28, 31, 39, 41, 44, 47, 66 and 69. They can freely jump from one of these maps into another one. Kyogre is an exception. This pokémon...
  11. -FL-

    Resource [v17+] Roaming Icon on Map

    And, after the reset, they appeared in Pokégear's map?
  12. -FL-

    Resource [v17+] Roaming Icon on Map

    Go to Debug Menu -> Battle -> Roaming Pokémon. What do you see? They are as Caught, Defeated, Roaming or Not Roaming?
  13. -FL-

    Resource [v17+] Roaming Icon on Map

    The value is nil, just trying to find the value and skipping it's check. Change the code block again to: active = roam_pos != nil active &&= roam_pos[0] active &&= Settings::ROAMING_SPECIES active &&= Settings::ROAMING_SPECIES[roam_pos[0]] active &&= Settings::ROAMING_SPECIES[roam_pos[0]][2]...
  14. -FL-

    Completed [en/pt-br] Pokémon Island [v2.3] (July/2025) - 1025 Pokémon and more

    I made a Joiplay Troubleshooting guide[/ur]. Linked in the thread. (I need to write 100 characters for every post.)
  15. -FL-

    Resource [v17+] Roaming Icon on Map

    You didn't change the script (like removing the comments or PluginManager.register), right? Asking because changing this also changes the line count.. Change the previous code to active = roam_pos != nil active &&= roam_pos[0] active &&= Settings::ROAMING_SPECIES[roam_pos[0]][2] active &&=...
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