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Recent content by -FL-

  1. -FL-

    Resource [v17+] Roaming Icon on Map

    I see. Then, I have no idea.
  2. -FL-

    Resource [v17+] Roaming Icon on Map

    Recheck if your settings ROAMING_AREAS and ROAMING_SPECIES are correctly configured like the examples. In the examples, the roaming are in maps of IDs 5, 21, 28, 31, 39, 41, 44, 47, 66 and 69. They can freely jump from one of these maps into another one. Kyogre is an exception. This pokémon...
  3. -FL-

    Resource [v17+] Roaming Icon on Map

    And, after the reset, they appeared in Pokégear's map?
  4. -FL-

    Resource [v17+] Roaming Icon on Map

    Go to Debug Menu -> Battle -> Roaming Pokémon. What do you see? They are as Caught, Defeated, Roaming or Not Roaming?
  5. -FL-

    Resource [v17+] Roaming Icon on Map

    The value is nil, just trying to find the value and skipping it's check. Change the code block again to: active = roam_pos != nil active &&= roam_pos[0] active &&= Settings::ROAMING_SPECIES active &&= Settings::ROAMING_SPECIES[roam_pos[0]] active &&= Settings::ROAMING_SPECIES[roam_pos[0]][2]...
  6. -FL-

    Completed [en/pt-br] Pokémon Island [v2.3] (July/2025) - 1025 Pokémon and more

    I made a Joiplay Troubleshooting guide[/ur]. Linked in the thread. (I need to write 100 characters for every post.)
  7. -FL-

    Resource [v17+] Roaming Icon on Map

    You didn't change the script (like removing the comments or PluginManager.register), right? Asking because changing this also changes the line count.. Change the previous code to active = roam_pos != nil active &&= roam_pos[0] active &&= Settings::ROAMING_SPECIES[roam_pos[0]][2] active &&=...
  8. -FL-

    Resource Simple Portrait System

    How it works is not clear for me too. Add some screens (and/or gifs).
  9. -FL-

    Resource Charge Bar Zone Minigame

    Add screens (and/or gif). With they, will be a lot easier to understand your minigame.
  10. -FL-

    Resource [v17+] Roaming Icon on Map

    This gonna be a little tricky to solve since I can't replicate the issue here and I don't know what is causing it, so I can't do several tests. Try changing code active = $game_switches[Settings::ROAMING_SPECIES[roam_pos[0]][2]] && ( $PokemonGlobal.roamPokemon.size <= roam_pos[0]...
  11. -FL-

    Resource [v13+] Unreal Time System

    I see. For only setting the day of year (like always starting at same real time month and day, but only this), you can use UnrealTime.add_days(Time.now.yday-1) at professor's lecture (without the previous change).
  12. -FL-

    Resource [v13+] Tilt Labyrinth Game

    Like it was described in last instruction paragraph, do an event (script) conditional branch. The event code (using puzzle 3 as example): @>Conditional Branch: Script: TiltLabyrinth.play(3) !=nil @>Text: Put the rewards here! @> : Else @>Text: You lose/give up! You can remove this...
  13. -FL-

    Resource [v17+] Roaming Icon on Map

    I tested right here in v21.1 and I can't reproduce this bug. Recheck the instructions (images places and line position), if issue remains, test in a vanilla Essentials. If the error doesn't happen, maybe some plugin is affecting it.
  14. -FL-

    Resource [v13+] Unreal Time System

    I don't think changing the initial date is very niche. The script already supports this, is right after the settings. What these two devs asked (as I understand it) is to start at current date.
  15. -FL-

    Resource [v13+] Unreal Time System

    Hmmm, this sounds to me as a very niche thing. How many console games with in-game time use this way? I can't remember a single one. Maybe if more people ask or if I merge this script with Set the Time (I was thinking in this in my previous answer). By the way, if you want to do this, in my...
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