I am able to help with placement of the icons on the data boxes. If you add " + #" to the end of "@types_sprite.y = value + @types_y" with # being the amount of pixels you want to move so it instead reads as "@types_sprite.y = value + @types_y + 50" it well display like before but 50 pixels...
So I am an idea for a gimmick I want to make for my game, but have zero idea how to code in ruby. The idea for my gimmick is that if your pokémon is holding a custom item known as the Astral Orb and their at half health or less, a button will appear above the fight menu in similar fashion to...