I think anything that isn’t already OU or Uber could use expanded movepools. I’d keep the base stats the same so competitive players can predict how much damage their attacks will do but just give them new coverage moves and hidden abilities.
People that make open world games are rockstars because they have to make this huge map that somehow feels like a living world. But when I played gen 5 I somehow didn’t notice how linear it was because I was just paying attention to the story. Not sure Pokémon needs to be open world.
I’m still learning rpg maker but would people want to play a game that combines the gen 6 exp share with a level cap? Was thinking it would allow you to level up multiple teams and experiment with different strategies without sacrificing difficulty but do you see any potential issues/exploits...