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Indeed the whole Mid-Battle Scripting stuff is what interests me most. You trigger system is pretty impressive, and while I could come up with something similar manually for each individual battle, having such a handy framework is game changing.
See, I've been working for years on my game, but...
Well I happen to be a software engineer, so I "just" had to learn Ruby. Knowing C, Java and JS, it was easier than it sounds.
Short story short, I started my solo project in late v16. I had to port everything to v17 a couple months later. I skipped v18, but had to port everything again because...
because actually I need a v19 ; they'd be no point in backporting an older version that still needs backporting.
I actually use v21 engine on heavily customized v19.1 scripts (to the point I can't update anymore), it's just a matter of function names, and most of them changed between v20 and...
Did someone manage to make it work with v19 or v20? I'm not asking for official support, just wondering if someone already succeeded in backporting this before I attempt.
Hi! I'm being curious, and cannot manage to find an explanation online. Why do Zacian and Zamazenta have three form sprites ? Where is the third form from ?
Thanks for your answer !
A couple years ago, I was working on my fangame and I required to add a way for trainer to make comments during a battle, like we see in canon games. I know it's possible with the Elite Battle system, but it doesn't fit my game style at all. So I came with my own solution, and posted it as a...
Zeidra Senester submitted a new resource:
Trainer comments during Battle - Have the foe trainer appear and speak during a battle without Elite Battle system.
Read more about this resource...