Hmm, odd. Have you checked with any other ability? Maybe one that triggers on entry to see if the effect is active immediatly. Like the terrain surges for example.
Outside of that without a crash I don't see any issue. The moment your innates load in the summary they are loaded for the pokemon...
What Willow said I'm afraid. I did try and give the code a look when it was first released because I also wanted to use it on my project, but yeah, it clashes with a lot of what the Innate abilities needs to load them properly. And it appears somewhat abandoned (Kinda like this one at the...
There's a small error at line 171 of [001]Battle_AI
args = [item, pkmn, battler, move_index, fistAction, self, @battle.scene, false]
It has fist instead of first
No, unfortunately. The BW Summary Plugin rewrittes the entire summary pages and methods.
The Innate page uses Lucidious' Modular UI Scenes as a base, which clashes with everything the BW plugin modifies. Doesnt help that the plugin is for v20 and it appears to be abandoned.
You can try and...
First of all, thanks a lot! The english translation will take a bit of time since im trying to balance it around progress in the actual game and my job, but its coming down nicely so far.
And there thecnically is a Discord server for the game, but as you can imagine only in Spanish so far so...
"All dreams are but another reality. Never forget..."
Created in Pokemon Essentials v21.1
Story
You awaken from a year-long coma with no memories—only a fragmented vision of a train... and a terrible crash.
As you are told, you are now in the Yukiko Region, a land serene, with many...
I'm gonna have some fun making the specific species candies for this one as I so want to use this system!
Quick question tho, for opposing trainers that have EVs in their mons defined, how does the conversion work?
If I have a trainer with a Pokemon with 252 Attack for example, does the system...
Yes my bad, I forgot to answer. I saw your post but so far I've been unable to replicate this error wich is strange, specially since I fixed a similar error for this version. Today I'll try in a fresh copy of essentials with ebdx and try and see if there any errors there. I remember ebdx also...
Funnily enough, this is true for all DBK related plugins... except Wonder Launcher lol. You can see it's tutorial no problem, but only things related to Wonder Launcher, everything else returns "The organization has been suspended"
I would preffer to keep this thread exclusive to the Innate Abilities on its own just for organization, but if by any chance you are on the Eeveexpo discord you can make a thread there and I will see it and try to help! Im Sonicover on discord as well.
Just like I said, can't promise doing much...
That error happens because the ability commander does not exist when it's being looked for.
In the latest updated I mentioned I was considering adding the gen 9 as a mandatory dependency but didn't actually added it in the meta file, and the Commander ability was added by the gen 9 pack...
You mean post a pack of the abilities present in Elite Redux? If so yes, there is some interest since I really like that game (otherwise this plugin wouldn't exist lol) and I even added some of them to my game already.
I however probably won't get around to do all of them anytime soon since...
What komeji was trying to say is that the method that checks if an ability was activated was repurposed for this plugin, and a such the ability handlers need to be re made to include this new methods.
This includes Tera formZero, Super Sweet Syrup, Zero to Hero, even Intrepid Sword and...