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Recent content by Sonicover

  1. Sonicover

    Resource Aurum Studio

    This a very awesome editor! And the fact that it has both a sprite editor and a script helper is amazing. A couple of notes I would like to give it after using it a bit: First and most important, it doesn't have support for the underscore naming of files that v21 supports. What I mean by this...
  2. Sonicover

    Resource BW Medals / Archivement System

    Sorry for the late reply, but sure. The 3 important methods you need to use are pbEarnMedal(medal_id), pbReceiveMedal(medal_id) and pbReceiveAllMedals. pbReceiveMedal(medal_id) is the most straightforward method of them. Directly gives you the medal in your medal box, no intermediates, no...
  3. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    As you can expect, a pokemon with Imposter will adapt both the Ability and Innates of the pokemon it transformed into
  4. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Sorry, I meant AAM Battle, line 52. The same one your error Points to
  5. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Go to AAM Battler and replace pbAbilityTriggered? and pbSetAbilityTriggered With this def pbAbilityTriggered?(battler, check_ability = battler.ability) return @abils_triggered[battler.index & 1][battler.pokemonIndex].include?(check_ability) end def pbSetAbilityTrigger(battler...
  6. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    The error says it tried to find an ability with the ID PRACTICAL, but find nothing Does the ability exist on your pbs?
  7. Sonicover

    Resource [v20.1\v21.1] Arcky's Poké Market

    Hi! It's me once more. This time with a request. Would it be possible to add an option or a parameter to have specific items of a store never restock? Either being permanently "sold out" or just removed from the list works. I see this behavior happens already with the key items dissapearing...
  8. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Inside of the Innate Summary Page folder there are 2 files, called bg_innates and page_inantes. Make sure to place those inside of your Graphics/UI/Summary folder (And of course to have the Modular UI Scenes installed)
  9. Sonicover

    Resource Advanced AI System

    Thank you for the amazing plugin. One genuine, technical question I noticed that 003_Move_Scorer has the method score_move_advanced defined in there, but after looking through the plugin and the base scripts I can't see that method being called anywhere, in neither this plugin, the base scripts...
  10. Sonicover

    Resource BW Medals / Archivement System

    Strange. What version are you using by the way? Because that method exist on v21, not on v20
  11. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    I really need to do an update to this plugin uh? Go to AAM Battle, and replace both def pbAbilityTriggered? and def pbSetAbilityTrigger With this def pbAbilityTriggered?(battler, check_ability = battler.ability) return @abils_triggered[battler.index &...
  12. Sonicover

    Resource BW Medals / Archivement System

    Tbh I have no clue. Maybe it does? If anything some animations would probably be off considering v20.1 uses a different timer system than 21.1, but you can always give it a shot
  13. Sonicover

    Resource BW Medals / Archivement System

    Sonicover submitted a new resource: BW Medals / Archivement System - Collect archivements like in BW2 using fancy and shiny medals! Read more about this resource...
  14. Sonicover

    v21.1 BW Medals / Archivement System 1.0

    Remember the Medal Rally from Black and White 2? It's back! In plugin form! Being one of my favorite things from Black and White 2 (And still being salty I was never able to 100% it), I decided to re implement the medal system for anyone who wants to add this collectibles that work as...
  15. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Hmm, odd. Have you checked with any other ability? Maybe one that triggers on entry to see if the effect is active immediatly. Like the terrain surges for example. Outside of that without a crash I don't see any issue. The moment your innates load in the summary they are loaded for the pokemon...
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