Sure, you have to add this to the end of 005_VoltseonMenu_Entries.rb :
#-------------------------------------------------------------------------------
# Entry for Pokemon Adventures by BluMasc
#-------------------------------------------------------------------------------
class...
Rarities for the items are now not confined by categroies. Instead every item has a weight attached to it now
Pokémon lists have the same weight factor
Your Pokémon can now find eggs on their adventure (configurable)
removed small bugs
CAUTION: The config changed a bit, if you wan't to update...
Glad you like my script.
It was generally balanced around the project I am working on at the moment, so that's why it could seem off in other games.
I realy like the idea of more rarity levels, but I am unsure if every game needs so many. (mine for example doesn't realy) Maybe I'll look into...
Fixed some issues with methods that belongt to other scripts.
Script now works as a standalone script but Luka's Scripting Utilities and The Gen 8 Project are recommendet.
When items are collected in fast mode, the names of the items get listed in a single text now.
Sorry for not answering sooner. I don't realy know what i am using, that makes this work for me but not for others, but if you open the "002_Adventure.rb" script and change ".random" in lines 49,53,57 and 61 to ".sample" it should fix your problem. I will post an updated version later.
You can now call it with pbStartAdventureMenu if you use the new version.
Alternatively you can start it with:
pbFadeOutIn(99999) {
scene = Adventure_Scene.new
screen = Adventure_Screen.new(scene,$Trainer.party)
screen.pbStartScreen
}
Glad you like the idea
UPDATE 0.9.9
The Script can now be called with pbStartAdventureMenu
You can now press shift in the menu to collect all items at once instead of one at a time
If the player has a :POKEMONBOXLINK item the send to box button opens up the box menu with the adventure party
You can now change in the...