Thanks so much for the feedback on this mess of a game! I was supposed to have a new demo this year but I forgot 💀 but to your points.
- Positives: The exp system is mildly controversial but the positive reception far outweighs the negatives ones and it's very forgiving from the developer's...
Hi here is the devblog:
So about the current Stygian Snakewood situation. Honestly I was just procrastinating, surely I had finals and personal life stuff but I definitely had a lot of spare time but with Halloween coming I really needed to lock in (not that I will finish this by then, I think)...
I guess I'm the core example of a remake with Stygian Snakewood? Cutlerine hasn't been seen in over 12 years and there have been multiple Snakewood projects before mine and since though mine is by far the most developed and complex. It was originally supposed to be a difficulty mod of it like...
Stygian Snakewood has been out for a while and had threads before (rip Relic Castle) but it only truly started getting on track with the game release. There was a lot of drama with some things (I'll fix normal mode i swear) but overall the response was positive and it made an impact (specially...
The dev blog I promised but that I never actually delivered is here yay!
First of all, thanks for all the support on the first demo even with all the struggles. I'm honestly quite surprised so many people saw this thread and how many people played it in their channels, I know it wasn't very...