Added a second layer set of particle properties, useful for flames made of two graphics (a larger red one and a smaller yellow one) as the yellow part can have a higher z value and multiple flames will merge together better. Added a new animation for Fire Punch which makes use of this.
Made a...
Added the "TiledGraphic" property to particles. Only works for particles with a screen-type focus (background/midground/foreground) and aren't an emitter. It is used for background images that move around, letting you achieve a panning background with just a single particle.
Details: This...
Some filters in the animation selector screen have been turned into combo boxes so you can see what the used values are.
The row-expanding arrows at the far left of the timeline are now bigger and easier to click.
If the mouse is in the canvas, using the mouse wheel will zoom the selected...
Fixed some bugs, added Polar emitter type (lets you move things in circle/pretzel shapes or along a radius, or both), tweaked Helix emitter type, added emitter parameters to randomise the zoom (x/y/both) of emitted sprites.
The canvas in the editor is the same size as the game window normally. If you make your game widescreen, the canvas will be that widescreen.
I don't want to make the editor window wider than it already is, just for the sake of showing a few more keyframes at once, though. As you've shown, this...
Fixed crash when opening an animation containing a particle with no graphic.
Fixed some particle properties that have been initially randomised not applying that randomness immediately.
Added more animations: Sunny Day, Rain Dance (and Sun/Rain common animations), Ice Punch, Thunder Punch, Knock...