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Recent content by Pokemon Liberator

  1. Pokemon Liberator

    v19 Pokemon Broker

    A script from my own game that has an NPC that asks for specific types of Pokemon that the NPC wishes to purchase. All types of Pokemon are also options. Just use the appropriate script commands at the bottom of the script. The event should have a conditional branch that makes sure the player...
  2. Pokemon Liberator

    Resource Pokemon Broker

    Pokemon Liberator submitted a new resource: Pokemon Broker - Appraises the chosen pokemon's value and allows the player to sell the chosen pokemon. Read more about this resource...
  3. Pokemon Liberator

    Resource Primal Boost

    Pokemon Liberator submitted a new resource: Primal Boost - An alternative to Hyper Training. Primal Boost converts a experience into bonus IV's Read more about this resource...
  4. Pokemon Liberator

    v19 Primal Boost

    This script was written for my own game, but I have decided to share it with anyone who may be interested. Just paste it above main in a new section in the script editor. This script also comes with its own scene, which can be modified by changing the default file names of the sounds to those...
  5. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 It works! I tested multiple hit KO's and one hit KO's and they both work. I only did some quick tests but I think you have it set up properly. Thank you so much for all the time and effort you put into helping me develop this mechanic. This and Alpha pokemon were the only really big...
  6. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 I'm sorry, I never expected this whole concept to be such a problem. I do appreciate everything you have done so far and at least I have been learning things about code this whole time. It has been quite an adventure so far, so it hasn't all been bad.
  7. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 I removed the extra end and the game loaded so that is resolved. However I have the code placed aboveif damage>=target.hp and now the pokemon faints when one hit KO or when there is multiple hits that KO it. The berry is consumed both ways. Any advice would be great. Also let me...
  8. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 Heres the error message. I'm not sure if when I removed the code if I removed something or maybe I left something in that I shouldn't have on accident.
  9. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 I believe I removed my mega berry code compleatly and heres the script showing where I have it placed. I will give it a test, just double check that I didn't alter anything by mistake and make sure my placement is correct. Its right after the substitute/disguise script stuff and...
  10. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 was my end placement correct above because it gave me an error when loading the game. I tried removing an end and the game loaded without error. When testing this mechanic this way it now allows the pokemon to suffer multiple hits and than prevents it from fainting which is what we...
  11. Pokemon Liberator

    Primal Reversion Questions

    OK, I think I have it. I'm getting ready to head to work but test it after work toay. return if target.damageState.disguise # Target takes the damage if damage>=target.hp damage = target.hp # Survive a lethal hit with 1 HP effects if nonLethal?(user,target)...
  12. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 Yeah I think that if has always been there. I removed it just now. So I place the megaberry script after the four ends? return if target.damageState.disguise # Target takes the damage if damage>=target.hp damage = target.hp # Survive a lethal hit with 1 HP...
  13. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 So something like this? Forgive me if I am still wrong. return if target.damageState.disguise # Target takes the damage if damage>=target.hp damage = target.hp # Survive a lethal hit with 1 HP effects if nonLethal?(user,target) damage -= 1...
  14. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 so just make elsif target.hasActiveItem?(:MEGABERRY) && if damage>=target.hp && target.primal? target.damageState.megaBerry = true damage -= 1 an else instead of an elsif ?
  15. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 I just ran a test using blastoise and mega berry with the Alpha Code on. Blastoise started the battle at 1 hp and fainted when charizard hit blastoise. I think that confirms your analysis. EDIT: Also how should I place the mega berry code?
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