It can be done from the script. When you first download it, all the sound definitions will look similar to this:
Tag[0] = ["SE_STEPROCK",100,100,"SE_STEPROCK",100,110]
This assigns two sounds to the player's footsteps and pitches the second sound 10% higher than the first. NPCs are assigned...
This update includes support for non-player events. Additionally, there is now support for step randomization, or Round Robin! This allows you to add additional sounds and cycle through them when walking. This breaks repetition and helps the step sounds to have a less repetitive, machine-gun...
Ikaro5 updated PE Terrain Step Sounds v19.1 with a new update entry:
Step Randomization and NPC Support - Version 1.2
Read the rest of this update entry...
A while back, Enurta released the first version of this script. When v19.1 came out, the script no longer worked. I fixed it up and added a few new features as well as sample sounds.
This script uses terrain tags to determine what sound to play. If you add new terrain tags or change existing...
We did that. The repo is public and everything, I'm not sure what's going wrong here. There are files in the repo to download, and we've checked and double checked that we followed the tutorial exactly.
For us, it just returns a 404 error every time we try to download the game files. This link (https://gitlab.com/username/reponame/-/raw/{0}/) seems to be the issue, as it leads nowhere. It could be on my end, I don't know how to use Gitlab or Github, and I've had someone else set that up. Any...