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Synopsis: Hammy, with the ever loving support of her husband Sammy(Samuel) , opened her very own Berry Shake shop in Apple island, who’s main residence are Pokemons who built their own towns and communities Take a sneak peek at their peaceful day to day lives through island exploration and warm conversations and you might discover something BIG happening Intro, tutorial and gameplay footage: Manage your own shop Meet fun characters (side and main) from both your Shop and Exploring Apple island! Do Quests Cutscenes with Pictures Features: Involved cooking/crafting mechanic (more specifically, making drinks) Every single NPC has a drawn portrait Pictured cutscenes Quests Fakemon NO Battles Engine: Pokemon Essentials V21.1 RPG MAKER XP CREDITS: === "Pokémon Essentials" was created by: Poccil (Peter O.) Maruno Inspired by work by Flameguru With contributions from: AvatarMonkeyKirby, Boushy, Brother1440, FL., Genzai Kawakami, Golisopod User, help-14, IceGod64, Jacob O. Wobbrock, KitsuneKouta, Lisa Anthony, Luka S.J., Marin, MiDas Mike, Near Fantastica, PinkMan, Popper, Rataime, Savordez, SoundSpawn, the__end, Venom12, Wachunga and everyone else who helped out "mkxp-z" by: Roza Based on \mkxp\ by Ancurio et al. "RPG Maker XP" by: Enterbrain Pokémon is owned by: The Pokémon Company Nintendo Affiliated with Game Freak == Music: downloads.khinsider.com ENLS’s Pre-Looped Music Library Pokemon Overworld sprites: Generation 9 Resource Pack [v21.1] (Updated with Mega Dimension contents) 3.3.3 by: Caruban Pokemon Gen 9 Overworld sprites: -Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo -Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88 -Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix -Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon -PLA Pokemon Overworlds - Boonzeet, DarkusShadow, princess-phoenix, Ezeart, WolfPP -Gen 9 Pokemon Overworlds - Azria, DarkusShadow, EduarPokeN, Carmanekko, StarWolff, Caruban Pokemon Portraits (References) PMD Sprite Repository Canon art and animated series screenshots Tilesets: The default that came with Pokemon essentials Community I would like to thank this warm community for all the Help, Tips and Support Any other artworks presented in the game, custom tile sets, characters, Pokemon portraits, pictures in cutscenes are all made by HammyNSammy (me) Others: I'm so excited and happy to be finally making my first game :D
 
Made in Pokémon Essentials and RPG Maker XP Synopsis: Unbeknownst to the researchers, one of the test group Tyranitars had undergone an unforeseen transformation due to a newly developed variant of the Pokerus virus, the Tyranitar's power had been amplified to unimaginable heights, and its temperament had become volatile and unpredictable. In a sudden and violent outburst, the Tyranitar broke free from its confinement. In the aftermath, a wave of illness swept through the region, turning people and Pokémon into zombies, while some surviving Pokémon became extremely aggressive versions of themselves post-infection. The region was plunged into chaos, in a world forever changed by the Pokerus outbreak. The vibes I'm going for is basically Pokemon Snakewood and Pokemon Reborn blended together into an edgy slop ( I really enjoy edgy(ish) Pokemon fangames ) Features: New type ( Rabid ) QOLs Choice Matters Reputation System Multiple endings Player deaths/game overs if skill check fails/wrong choices made Scarce resources/Crafting ( Will have to craft items like Pokeballs as finding them will be tricky ) New Pokemon variants, evolutions, and Fakemon Multi Save
 
Using - RPG Maker XP with Pokémon Essentials (v21.1) Features Full National Dex (Up to Gen 9) Gym Battles like "Pokémon: Battle Revolution" but with advanced AI Your options can change certain dialogue options in the game Gym Members/Leaders having areas based on VTuber Lore/Streams Explore an Open/Linear World Story Become a member of those in Elysium Uncover a dark side to PokéSpace Battle various VTubers (new and old alike) Learn about a unique forbidden Fakemon with a Shadow The Hedgehog level of an origin story Plot: Welcome to PokeSpace! The newest Pokémon game that gives the player an "immersive" experience, as if you were truly in there! Many VTubers and gamers alike have taken to the game, and have entered this immersive world! But like daily life, there's something going on, but what? Eh, that doesn't matter! Come see your favorite VTubers in Pokémon Form, or learn about new VTubers that you may have never heard of! Currently Looking for: Spriter (For Trainers and Fakemons) Mappers Credits: Project Leader: Trapmaster20 (Me) Mapper: Abdoulgaming Images: Discord Invite (If Interested and how I will show progress on development): https://discord.gg/quAA3wu4xV Credits: "Pokémon Essentials" was created by: Poccil (Peter O.) Maruno Inspired by work by Flameguru With contributions from: AvatarMonkeyKirby, Boushy, Brother1440, FL., Genzai Kawakami, Golisopod User, help-14, IceGod64, Jacob O. Wobbrock, KitsuneKouta, Lisa Anthony, Luka S.J., Marin, MiDas Mike, Near Fantastica, PinkMan, Popper, Rataime, Savordez, SoundSpawn, the__end, Venom12, Wachunga and everyone else who helped out "mkxp-z" by: Roza Based on \mkxp\ by Ancurio et al. "RPG Maker XP" by: Enterbrain Pokémon is owned by: The Pokémon Company Nintendo Affiliated with Game Freak Tileset Credits: Cinna Trainer Sprites (Outside of any Custom Made VTubers): https://www.deviantart.com/aveontrainer VTuber Sprites (That I have gotten from external sources): https://x.com/KirkKladen VTuber Logo on the Title Screen: View: https://x.com/aaanecooo/status/1592391298723762177?s=20
 
Pokémon Eterna Emoción Gamecover Information Base: Pokémon Essentials Language: Spanish Creator: Thunder (@⚡Thunder_Man711⚡) Introduction Hello everyone! I hope they are very well. Well I wanted to announce my 1st Pokémon project; Pokémon Eterna Emoción, to test experience and enter the world of creating a Pokémon game. I started developing it in 2020, in Pokémon Emerald together with Abeshoken. The truth is that at first, we started looking for a little information when Pokémon Sword/Shield came out and then we decided to try to do it by creating animation for the Pokémon sprites, etc.; Until one day, I wanted to add something but it didn't work out. So we decided to continue advancing in Pokémon Fire Red to test and improve the experience further to see how it progressed. And I would like to share you 2 news that I have made public so you can see; The 1 detail (if you click on the text) you will see the Ciudad Lonas gym event and the 2 detail (if you click on the text) you will see the official trailer of this project. In October 2021 I decided to try Essentials, why? In my head there was something that I couldn't imagine since I don't know how it was going to turn out, so I made a decision and wanted to try the experience of trying to develop my Pokémon project in RPG MAKER and the truth is, I'm liking it and it's surprising me a lot! , what I'm progressing! Having said that, from here, the good things begin... Synopsis The protagonist turns 18, sees a pink thing through the window of his house and enters the room, it is Mew and warns him of devastation and that when he reaches the required age to go on a trip, he will have to prove his worth before the dangers of the region. He will have to go in search of Mew in order to save the world, without him falling into the wrong hands and for everything to return to normal. Scans Villa Eterna,Ruta 1,Pueblo-Parque Orégano,Ciudad Lonas,Gym interior Ciudad Lonas,Nuevos gráficos Scans in Game Villa Eterna (inGame1),Villa Eterna (inGame2),Villa Eterna (inGame3),Ruta 1 (inGame),Ciudad Lonas (inGame1),Ciudad Lonas (inGame2),Interior gimnasio Ciudad Lonas (inGame) Characteristics: Legendary: Mew Region name: Ameuro Pokémon list: From 1 to 9 generation, and there may be some Fakemon from Ameuro and "Pokémon Estrellato" Regional forms: Ameuro List of attacks/abilitys: All attacks and abilities from Generations 1 through 9, and there may be some new Ameuro attacks. Compatibility with "Pokémon Estrellato" via GTS New type Mega Evolutions New graphics New Pokémon trainers And much more Official Twitter and Discord server: Click here to go to Twitter! Click here to go to Discord! Credits: Thanks to: I want to thank the Whack a Hack community (Among others apart from this one) for the advice, support, etc.; for the help of how to learn to make a Pokémon game, since I had never considered doing something like that and now, I already have the experience. I will try to update this post as I progress so that you can enjoy this project💪🏼. Greetings⚡!
 
Created with Pokémon Essentials v21 Disclaimer This project has no affiliation with the original GBA ROM hack and was created as a tribute to the original work. It does not intend to replace the original game, but rather expand upon and reimagine it. Pokémon Dark Rising: Order Destroyed Reborn is a non-commercial, fan-made remake of the original ROM hack created by DarkRisingGirl and her team. This project was created purely for preservation to ensure Dark Rising fans can experience the story in modern Pokemon Essentials Versions. This project was made out of respect for the original game and serves as a modern reimagining using updated assets, mechanics, and design choices. Full credit goes to the original creator. If they wish for this project to be taken down, it alongside this post will be removed immediately. Story The main protagonist of Dark Rising 1 and Dark Rising 2 has defeated Darugis, but something doesn’t seem right in the world. Fairy-type Pokémon seemingly exist once again. What’s going on? You wake up as the rival of the former protagonist to uncover the truth. Relive the experience of the ROM hack created by DarkRisingGirl and her team in this fresh reimagining of the game Features: Updated MusicUpdated Maps and new AreasNew Character SpritesNew Dialogue and EventsMega Evolution Exp All + Pokemon Box LinkAnimated Pokemon SpritesAbility to craft Mega Stones2-3 Hours of completed storyNew Gen 3 Tiles Original Creators Website: https://darkrisingfans.weebly.com/dark-rising-iii.html
 
Features A regional dex containing 374 handpicked Pokémon up to generation 9. Completely customisable difficulty and gameplay settings; level caps, little cup, or simply more exp., tailor the game to your wants and needs anytime. Share your Trainer with other players to appear in their game to battle or chat. Ability to send gift Pokémon to other players. Take pictures of you and your party and edit them using frames, effects, weather, etc. A Game Corner featuring a variety of mini-games such as jump rope, a trivia quiz or even a good ol’ card game. Many different Battle Facilities, including a tournament and roguelike colosseum. Built-in Speed Up. Quick Save, Auto Save and Multiple Save Slots. Remappable controls. A focus on capturing the feeling of the main series games, especially the DS-era. Rebalance Changes Many Pokémon have received changes to their stats, typing and abilities. There is a healthy balance between popular fan-made changes as well as our own. Type chart changes; Bug- and Ice-types have received buffs to let them keep up with other types. Certain abilities have had their effect changed to be more useful, such as Swarm now always being active. Certain items have had their effect changed; most Poké Balls are now more straightforward to use or offer different effects. Many evolutions now take place at a more reasonable level or had their method changed; any trade evolutions either require only their respective item or a Linking Cord. Freeze has been changed to work like Frostbite from Legends Arceus. Quality of Life Changes No need to teach HMs. Field moves, like Surf, Rock Smash, Dig and Fly, can be used without taking up a move slot. All Trainer battles can be forfeited, and running from wild battles will always succeed. IVs and EVs are visible on the summary screen. All your difficulty settings are visible on the back of your Trainer Card. The Advancepedia, an unlockable add-on for the Pokédex, will give you detailed information on any caught Pokémon such as stats, moves or weaknesses. The DexNav lets you easily search for a specific encounter, with the ability to also search for hidden abilities or with higher shiny odds. A Day-Care that lets you find eggs with specific qualities, like specific gender, hidden abilities or better IVs. Stat changes are visibly displayed during battle. Move effectiveness can be displayed during battle to see how effective your moves are against the opponent. ... And a lot more to make your life much easier. Plot Welcome to the Solaria region, a region with rich history and a vast and varied landscape. You'll be exploring grassy plains, mystical forests, ruined wastelands, towns of forever fall, magical swamps and much more. In ancient history, the region was ruled by the Solar King and Sunne Hero. That age has long passed, but their influence can still be felt; it is believed that the cosmic energy of the Sunne Hero still flows through Solaria to this day, influencing the region and granting its Pokémon enhanced strength. You are a graduate from Gardenia Academy. Having graduated at the top of your class, you have been honourably chosen as a Gym Challenger to partake in the region's traditional Gym Challenge. Your goal is to obtain all 8 Gym Badges and become the region's prestigious Solar Monarch. Giltbert is your childhood friend, classmate and fellow Gym Challenger. He has a strong positive attitude and is always willing to aid the people around him. Diana is another Gym Challenger and the top student of your rival class. She is a bit distant, has a no-nonsense attitude and is serious about her ambitions of becoming the next Solar Monarch. As Gym Challenger, many people will be eager to lend you their support, including Sol Inc.—known informally as Team Sol. They are an organisation dedicated to helping the Pokémon of Solaria awaken their power. Screenshots Development Details Pokémon Solar Eclipse is a Pokémon fangame developed in RPG Maker XP using the Pokémon Essentials v19.1 starter kit and MKXP. This game started development in 2022 by two friends wanting to make something based on an old RP group we had. We originally only wanted to entertain our friends, but now we hope to deliver a fun and polished experience that captures the same joy we have for this series. Currently there are no plans to release a public demo and we will instead release the full game when it is complete. We’d highly appreciate people willing to playtest and provide feedback; if you’re interested then feel free to send a message! (Discord: @petibuns) Credits If you see your work being used but no credit being given or your work is being used against your wishes, please contact us as soon as possible. (Discord: @petibuns) Documentation Contains the Regional Dex, Ability changes, Item changes and Type Chart. Solar Eclipse Docs [Beta]
 
POKÉMON - HOENN'S LAST WISH Description: A parallel universe where Rayquaza failed to stop Groudon and Kyogre, which caused a natural collapse in Hoenn... After long years of natural destruction, the entire Hoenn region was practically devastated, the era of trainers / pokeballs ended, the pokémons became wild animals, and the nomadic people trying to survive... After years the plot is the millennium comet (Jirachi) and Celebi (time traveler), giving the player an opportunity to go back in time and prevent this disaster from happening... With the return in time, some things from Hoenn destroyed for many years affect the "normal" Hoenn of the past, generating new forms of pokémon, new characters, new villains, gym leaders, etc... LONG RESUME: HOENN'S LAST WISH (emerald) decomp project (pokeemerald expansion) DOWNLOAD BETA PATCH LINK: version: 0.1.2 HERE (GOOGLE DRIVE) Category: Coding / Scpriter / Almost Everything (even open to talk about / play test, sprites design, map design, ideas) Project Type: ROM Hack (pokeemerald expasion) Project Completion: 5-10% (hard to tell) Compensation: Credited in game, your sprites / design in game (it's a for fun project so no payment, all for the love for the game ) Contact: DM / email : rafaelsanna96@gmail.com Timezone: BRT DISCORD: HERE rafael sanna: main dev eric serbinenko: graphics / dev WhoisJeb: Mapper / Scprit kirb: OST / MUSICS / ideas / play test Ember: Sprites / Playtest Number52: sprites VersekrDark: sprites Que MrManGuy Duelon Moxie Ephasa Chimera__Gaming (early beta tester) Xenoverse (early beta tester) The "team" so far is currently overloaded... (actually the project is mine and a personal friend's who is helping with sprites and some dev stuff, but basically I'm having to deal with 100% of the game's code development...Me: Rafael Sanna (main dev, creator of the plot and idea of the game, spriter / graphic designer / game designer)Eric (my personal friend: (spriter / graphic designer / pixel art in general) VIDEO / TEASER: ONGOING DEX (WIP): RANDOM IMAGES: [/B]
 
made with essentials Pokémon amalgamated aims to combine every Pokémon version into one featuring every official Pokémon and gimmick across all games (including side games) and even some of the unique anime stuff (if it is within reason) plot synopsis: stop the mysterious plot of the various factions of team cryptic each of which specializes in a different battle gimmick features planned for full release dynamax z-moves mega evolution including the new z-a megas sync moves (from masters) synergy burst (from pokken) (heavily adapted) 8 gyms you can fight in any order each with a different battle type (wonder launcher, etc...) some stuff from the anime laqium nokemon such as the crystal onix "jelly doughnuts" certain live action mechanics adapted to the turn based setting features planned for next demo terastallization shadow Pokémon regional dexes for each generation (only kanto and alola unlockable in demo) grass gym featuring wonder launcher battles the start to the team cryptic storyline featuring the terastal and shadow factions each trainer type has unique battle and notice music (this is on a visual level not a technical level, for instance all the different cryptic grunts of a given faction have the same music despite potentially being different types in code) potential extra features that may appear in post full release updates fakemon and gimmicks from other fangames (this is assuming I can get permission) stellar type fakemon and moves ??? type fakemon and moves non-canon megas, z-moves, gigantamax, ultra bursts, etc to make the various disparate mechanics feel more integrated external links join the discord wiki screenshots credits (so far): hgss world map tiles: Pocram pokemon essentials + starter kit: Poccil (Peter O.) Maruno Inspired by work by Flameguru With contributions from: AvatarMonkeyKirby, Boushy, Brother1440, FL., Genzai Kawakami, Golisopod User, help-14, IceGod64, Jacob O. Wobbrock, KitsuneKouta, Lisa Anthony, Luka S.J., Marin, MiDas Mike, Near Fantastica, PinkMan, Popper, Rataime, Savordez, SoundSpawn, the__end, Venom12, Wachunga and everyone else who helped out "mkxp-z" by: Roza Based on \mkxp\ by Ancurio et al. "RPG Maker XP" by: Enterbrain Pokémon is owned by: The Pokémon Company Nintendo Affiliated with Game Freak 9th gen pack: Scripts: -Caruban -Lucidious89 -Eskiss (Original Legend Plate script) -StCooler (Original PLA Expansion script for Gen 8 Project in v18 and Status sprites) -PorousMist and curryofthepast (Adapting the PLA Expansion script script for v19.1 use) PBS: -Caruban -Lucidious89 -PorousMist (Updated the abilities, items, and moves description) -DJChaos (TM Items) -Futuresushi (Shortened abilities and moves description) Pokemon Battler Sprites: -Gen 1-5 Pokemon Sprites - veekun -Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project -Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project -Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project -PLA Pokemon Sprites - Smogon Sprite Project Blaquaza, KingOfThe-X-Roads, KattenK, Travis, G.E.Z., SpheX, Hematite, SelenaArmorclaw -Gen 9 Pokemon Sprites - KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura, JordanosArt, Abnayami, OldSoulja, Katten, Divaruta 666, Clara, Skyflyer, AshnixsLaw, ace_stryfe -Gen 9 Vanilla style sprites - KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura, JordanosArt, Scept, NanaelJustice, SoyChim, KRLW890, AnonAlpaca, PokeJminer, Red7246, Carmanekko, Eduar, Lykeron, GriloKapu10, Mesayas, Erkey830, QDylm, PorousMist, OldSoulja, AlexandreV2.0, Z-nogyroP, lennybitao, Ruben1986, GRAFAIAIMX Blaquaza, KattenK, Travis, G.E.Z., SpheX, Hematite Pokemon Icon Sprites: -Gen 1-6 Pokemon Icon Sprites - Alaguesia, harveydentmd -Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository -Gen 8 Icon Sprites - Larry Turbo, Leparagon -Shiny Icon Sprites - StarrWolf, Pokemon Shattered Light Team -PLA Pokemon Icon Sprites - LuigiTKO -Gen 9 Icon Sprites - ezerart, JordanosArt -PLA Vanilla Icon Sprites - LuigiTKO, Pikafan2000, Cesare_CBass, Vent, Cesare_Cbass, MultiDiegoDani, leParagon, JWNutz and thanks for Pokémon Icons Act 2.9 - Teracristalizando -Gen 9 Vanilla Icon Sprites - Vent, Katten, leParagon, Cesare_CBass, AlexandreV2.0, Carmanekko, GRAFAIAIMX also thanks to Axel Loquendo, CarmaNekko, Divaruta 666, Okyo, JLauz735, and ClaraDragon for Iconos 9na Gen gba completos Pokemon Gen 9 Overworld sprites: -Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo -Gen 6+ Berry Tree Overworlds - Anarlaurendil -Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88 -Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix -Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon -PLA Pokemon Overworlds - Boonzeet, DarkusShadow, princess-phoenix, Ezeart, WolfPP -Gen 9 Pokemon Overworlds - Azria, DarkusShadow, EduarPokeN, Carmanekko, StarWolff, Caruban Pokemon Footprints : -Gen PLA-9 Pokemon Footprints - Caruban Pokemon Cries: -Gen 1-6 Pokemon Cries - Rhyden -Gen 7 Pokemon Cries - Marin, Rhyden -Gen 8 Pokemon Cries - Zeak6464 -PLA Pokemon Cries - Morningdew -Gen 9 Pokemon Cries - Edited from Lightblade Absol's Gen 9 Cries compilation video Edited from HeroLinik's Pokemon Scarlet and Violet - Walking Wake and Iron Leaves Cries video Edited from HeroLinik's Pokemon Scarlet and Violet - All Teal Mask Cries video Item sprites: -Gen 9 item sprites - lichenprincess, Caruban, jinxed -PLA item sprites - AztecCroc, 3DJackArt, Caruban, lichenprincess Pokeballs battle animation and summary icon: -Caruban -WolfPP (Beast ball battle animation) Compilation of Resources: -Gen 9 Pack - Caruban -Gen 8/9 Resized Sprites - http404error -Gen 8 Pack - Golisopod User, UberDunsparce Full Sprites Credit List (9th gen pack): https://docs.google.com/spreadsheets/d/1T-KC-4XDOeFKq0Z6tfN6Sz4JIlpaK7B8A0lbmBg9fNY/edit?usp=sharing following pokemon EX: Nononever Golisopod User Help-14 zingzags Rayd12smitty mej71 PurpleZaffre Akizakura16 Thundaga Armin (Fairies Resource Pack) Maruno modern quest system: ThatWelshOne_ mej71 derFischae Marin enls pre-looped music: enls thundaga ytKrakerwat sulucnal FrivolousAqua deluxe battle kit + addons: Lucidious89 Deluxe battle kit raid battles hotfixes: The community (credit was left unspecified) regional dexes: HeddyGames Maruno unreal time system: -fl- trade evolution stone: -fl- event indicators: wrigty12 Luka S.J. pokemon game demo resources: WEEZER BATTLEBACK CREDITS: HELIUMPAI. Beam + Glow effect for evolution CREDITS: NOVAMEOW. Special Door Anim CREDITS: Novameow. Normal Door Anims CREDITS: Akizakura16. Arthur Wrightzis/notrohan CREDITS: NOVAMEOW. Jon Overworld sprites CREDITS: HELIUMPAI, SPAGHETTI, NOVAMEOW. Forest leaves effect CREDITS: HELIUMPAI. WEEZER PHOTOS CREDITS: WEEZER? Photo of bailey CREDITS: NOVAMEOW. Photo of Heliumpai CREDITS: HELIUMPAi. Ghost Dunsparce sprites CREDITS: SPAGHETTI, HELIUMPAI, NOVAMEOW. TILESETS CREDITS: NOVAMEOW, Pokemon Halcyon Team, Ekat, Heartlessdragoon, Vurtax, Aveontrainer, HeroAlistar, Redblueyellow, SteamyJ, AnonAlpaca, Akizakura16, Pokémon Rejuvenation, Puggsoy, Novameow. TITLE SCREENS CREDITS: HELIUMPAI JON + EGG JON TRAINER SPRITES CREDITS: SPAGHETTI JON SKIN TONES CREDITS: HELIUMPAI WEEZER TRAINER SPRITES CREDITS: HELIUMPAI Dunsparce player databox CREDITS: NOVAMEOW CODING/PLUGINS CREDITS: HELIUMPAI, VENDILY, NOVAMEOW. emrald ui pack (move relearn screen is all I'm using): voltseon enls magikarp jump battlers: All patterns and colours inspired by in-game patterns and colours in Magikarp Jump. Back sprite for skelly pattern (back/MAGIKARP_1.png and all variants in the All Patterns folder) by CodeEden with minor edits by riftclaw. All other patterns and colours by riftclaw. boyas-bouys: KioRaka side-canon content: compiler / organiser: glitch particle contributors: glitch particle, denver non-contributors (these are mainly people who made parts of somebody elses submission that was then finished and submitted by somebody else): darkwarePX resource icon: bulbapedia art for the Pokémon world located on the homepage for full individual credits and more details on the exact contributions of each person refer to the contribution doc special thanks: thundaga for his excellent essentials tutorials cobblemon team for the inspiriation for finishing regional lines that game freak started (ie. alolan pikachu) Massacres mansion (aka luke): the uno amalgam which is one of the core inspirations for this project
 
Welcome to Six Stars! Six Stars is a fangame that takes place in the Kirstria region, a region based on Slovenia and Croatia, two countries near and dear to my heart. The game will take a deep dive into the local culture, the traditions, the ecology, biomes, history and landmarks of these two countries. Though the war for independence in those countries which took place only a couple decades ago is integral to the story and setting, no blood or explicit violence is depicted. The game is meant to be a tribute to the Generation 5 games, and is meant to be played as if it were a real pokémon game that could exist in a different timeline. Assets used are from Pokémon Black 2 and White 2 The story of Six Stars is centered around a race for the legendary fakemon of Kirstria, the Six Comets, following decades after a war with a neighboring region. The war was won, and although the region has recovered, remnants still remain: machines made in the image of pokémon, which were at the forefront of the war, have since been disbanded and wander the land. A new organization seeks to use these machines to capture the Six Comets and take over the region. The main attraction of this game, however, is that I'm building a game engine specifically made for it, following Gen 5's 2.5D style. I'm not writing it in Godot, I'm not writing it in Unreal Engine, I'm making it in C++ and using the open-source Raylib library as an API for OpenGL. Everything available in the original pokémon games, except for multiplayer aspects, will be available. The game will feature more dynamic use of the camera, more specific sound design and shader functionality. After release, the game files will be available to anyone who wishes to mod the game or use the engine for their own project. Models ripped from Pokémon Black 2 and White 2, edited by me Bloom Shader effect in action Unique features: Pokémon from up to generation 9 Over 160 new fakemon, including regional variants and convergent evolutions 2.5D overworld, with shaders Triple battles will be fully supported Easy Mode, Normal Mode and Challenge Mode difficulty levels Fully animated fakemon sprites for all available pokémon Entirely custom and heavily moddable engine, of course The development updates will mostly go through on my socials, which you can find on my profile: https://eeveeexpo.com/members/30422/ Newsflash 23/11: Six stars has its own website now! Still under construction, but you can find a ton of information here! https://just-a-husk.neocities.org/SixStars
 
Demo out now. Download it here! . Synopsis Welcome to the Naisan Region: A vibrant land shaped by innovation, ancient mysteries, and hidden wonders. In Pokémon Echo, you join Professor Pallas as their assistant, exploring sprawling routes, forgotten temples, and long-lost settlements teeming with rare Pokémon. Rather than focusing on the Gym Challenge, your journey emphasizes archaeological discovery, solving puzzles in temple dungeons, connecting with locals, and piecing together Naisan’s hidden past. . Trailer Key features . Narrative, exploration-driven gameplay filled with history and lore A twist on the battle rules we know and love . Quality-of-life & modernization .. . Navigate winding routes filled with secret paths that reward exploration and unearth Naisan's history alongside Professor Pallas in richly detailed dungeons. Pokémon Echo emphasizes double battles for added challenge. Every Pokémon features its own custom sprite and/or animation and a whole slew of custom battle backdrops. Pokémon Echo offers retro nostalgia without the grind, featuring a streamlined UI and items from later generations that make your gaming experience less tedious. . ..... . Newly animated Pokémon Advanced overworld interactions & puzzles . Inclusive player options .. . Every area showcases its own art direction, fully custom tilesets, color palettes, and intricate details to bring each environment to life. Use HM moves not just to clear obstacles, but to solve environmental puzzles and find rare Pokémon. Players in Pokémon Echo can choose avatars that present as female, male, or non-binary, each offered in a variety of skin tones. . ..... Additional information .. About Pokémon Echo is a solo, fan-made tribute that blends the franchise’s familiar charm with modern storytelling influences, from The Legend of Zelda to Xenoblade Chronicles and Earthbound. It seeks to engage seasoned players craving deeper narrative layers while preserving the series’ family-friendly spirit. Stay tuned for updates as development progresses! .. Development Status Although I leverage official Pokémon assets and the expansive Eevee Expo library to streamline production, as a one-person passion project, Pokémon Echo progresses steadily but deliberately. You can expect the first hands-on demo by late summer 2025. Thanks for your patience, and stay tuned for behind-the-scenes updates! .. Credits, contributors, and resources .Overall development and creative directionFigyberries (shoot me a follow on IG if you'd like to see more!) .EssentialsMaruno, Poccil (Peter O.); please see Resource link for full credits. .Generation 9 Resource PackProvided by Caruban; please see Resource link for full credits. .Gen IV Overworld Sprite PackVanillaSunshine. .Animated Pokémon SystemLudicious89. .Deluxe Battle KitLudicious89. .Automatic Level ScalingBenitex. .Overworld ShadowsLukaSJ. .Pokémon IPThe Pokémon Company, Nintendo, and Game Freak– no copyright infringement intended.. ..The list of credits will continuously be updated as the project progresses.
 
Introduction It's a cozy evening. An old man is telling a bedtime story to his grandson. It's the story about a hero that saved Johto a long time ago. 150 years before the time of G/S/C, the Brass Tower in Ecruteak City burned down. But the reasons are not known to this day. Immerse into the world of Ancient Johto and learn about the events that would decide Johto's fate... Core Features Experience a detailed, realistic story based on true events outlined in G/S/C. Lean back and watch many cool cutscenes with real audio dialog. Travel with your companion Suicune and use his many skills. Easily catch Pokémon on the overworld or engage in battle. Fill the Pokébook by catching an assortment of ~200 Pokémon from all gens. Find out more about the phenomenom called Dynamic Typing. Climb the ancient towers of Johto and attempt difficult challenges. Try to complete all of the 70+ exciting side quests and area tasks. Enjoy fast, modern gameplay thanks to PEv21.1 and a lot of additional scripting. Go through 15+ hours of gameplay (double that number if you're planning to do side quests). Release Full version planned for summer 2025.
 
Preface: This is my FIRST Pokémon Fangame. I'm learning the ins and outs of creating such a project as I work on this one, and I'm excited to be a fresh addition to this wonderful and talented community! Synopsis: Pokémon Samsara takes place in the Punarji Region; a vast land circling an imposing and towering mountain at the region's center. The game follows much of the conventional Pokémon formula, (collecting badges and defeating a Champion), but aims to focus more on a central plot while using badge collecting as a plot device rather than the entire premise. Pokémon Samsara aims to tell a darker, more mature story that touches on themes of death, overcoming grief, and the value of life. A detailed plot summary can be read in the spoilers section. Current Features: -Deluxe Battle Kit with fully animated Pokémon sprites. -HM-free experience that utilizes key items instead of Pokémon moves. A narrative-focused experience with the aim of telling an interesting and emotional story. ...and more to come! Notes: This is a project still in its VERY early stages, so story elements, features, and visual elements are very much subject to change. The game is still rough around the edges in some parts and still require polishing. So far, I have completed the first two chapters of the game, right up until after the first Gym Badge and plan to expand the project into a feature-length Pokémon game with a gripping story and gameplay loop to keep players engaged. Let me know if you're interested! Right now, I'm working on this project solo. However, I'm accepting anyone with a serious interest in this project. Namely, artists. While the the game looks good enough for the stage that it's in, I'd really like to graduate to a more unique and defined visual style. Sprites and tilesets are a field that I'm admittedly not all that great in outside of simple edits. If you're interested in helping out, please let me know! If enough interest is given, I'll release a demo of the first two chapters. As for a release date... It will come out when it's ready. Plot Summary Screenshots: Credits:
 
- DISCORD - join us ! - WEBSITE - X/TWITTER OVERVIEW Pokémon Stalactite is a French fangame built with PSDK and Pokémon Studio, created to deliver an immersive and original adventure set in a semi-frozen region inspired by the classic Pokémon experience. Developed mainly by Yusiki, with help from a few contributors on writing, art, and design, this project is a labor of love made with deep respect for the Pokémon universe. Pokémon Stalactite is a non-commercial fan project not affiliated with Nintendo, Game Freak, or The Pokémon Company. A playable demo is coming soon! English and Spanish translations are currently in development. THE CITADOS REGION In the west, it snows all year round! Citados is a small yet diverse region where icy mountains meet mild plains. Some Pokémon have adapted in mysterious ways, giving rise to unique regional forms! THE STORY You play as a young boy or girl from Kona Town, a peaceful village in western Citados where humans and Pokémon live in harmony. Guided by Professor Yusiki, your journey begins: collect the nine Citados Gym Badges and become a true Pokémon Trainer! But beware, the Yunaï Team is on the move. Little is known about them, except for their obsession with a regional form of Eevee... Their motives remain a mystery, but their goals seem far from pure. MAIN FEATURES 🔹Side quests expanding the world and lore 🔹Unique Gym Leaders with custom gym mechanics 🔹Brand-new items to collect 🔹Mining and resource gathering in specific areas 🔹A lively ski resort 🔹A mature and immersive storyline 🔹Regional forms and original Fakemon 🔹2v2 and 3v3 battles 🔹Mystery Gift & GTS PROTAGONISTS Choose your gender and customize your look! NPCs will react differently depending on your character. (Designs shown are placeholders and may change in future updates.) STARTERS CHERBI FEURIGLOU LEBULLIO Each starter has a dual type including Ice, allowing them to adapt perfectly to Citados’ frigid climate. Which one will you choose? SCREENSHOTS CREDITS Project Lead : Yusiki Main Supporter : Pokémon Workshop (full credit here : https://pokemonworkshop.com/fr/sdk/credits) Close assistance : Kit, Flo, Alessio, Dark Rider Early supporter : Kazzyx, Flolo Concept Art : Maytarri, Nastimz, Flolo, Jellal_F, Carnavaliaa, eysselia, ArthurOufGuedin, The Cool Artist, Girasol Pixel Art : Halpharox, Revali, Nastimz, Flolo, Mathieu, Dracoyan, Cosmo Development assistance : Ayfoth Story : Noé alias Tyberiom Level design : Wujek Metagame - Database : Wujek Ideas : Dashiruba, Spikexsqual, Tyfloflo FULL CREDITS AVAILABLE HERE -> https://pokemon-stalactite.fr/credits LINKS -> DISCORD - join us ! -> WEBSITE -> X/TWITTER THANKS FOR READING! Stay tuned for the Pokémon Stalactite demo release! In the meantime, join our Discord community to follow development updates and talk with the community. 🫶
 
╔════▣◎▣════╗ Fallen Pantheon Discord >>>Fallen Pantheon Download<<< Current Version: 0.5 ╚════▣◎▣════╝ “A New World Rises from the Ashes.” Ten years have passed since the Legendary Pokémon clashed and nearly destroyed the world. Ten years since Arceus intervened, banishing them to an unknown realm, leaving both Pokémon and humans uncertain of their future. Now, in the Rhoda Region, survivors from Kanto, Johto, Hoenn and beyond have built a new home, untouched by the past. You are one of them: a young Trainer from Kanto, beginning your own journey in this reborn world. But peace never lasts forever... Welcome to the Rhoda Region everyone! This projects has been in the works for many years, but now is finally starting to become reality! With the Demo finally ready, it is time to announce one of my biggest projects yet! 🌟 Features 🧭 Explore the unique Rhoda Region, a vast land filled with new stories, ruins, and mysteries. 🔥 All Pokémon from Generations 1–9! 🌿 New Rhoda Regional Forms! 💥 New Mega Evolutions, including Pokémon whose Gigantamax forms have evolved into Megas! 🏆 18 Gyms; one for every Pokémon type! 🤝 Dynamic Rival Stories experience deep, evolving relationships with your friends and foes with various outcomes depending on your choices! 🧩 Challenging Battles, face iconic trainers from across the Pokémon world. ⚙️ Adjustable Difficulty & Level Caps tailor the experience to your skill. ⏱️ Unreal Time System encounter different Pokémon based on time of day. 💾 Auto-Save & Multiple Save Slots ⚡ Speed-Up Function 🌀 Trade Evolutions Reworked, evolve without needing another player. 🏰 Extensive Postgame Content, new legendaries, battle facilities, and hidden quests. 🎨 Beautiful Gen 4–Style Graphics, by Akizakura16 and many others! Play the Demo now! With the first 4 gyms and over 5 hours of gametime, you are sure to get a good taste of what is to come!
 
Pokémon ReEmergence is a work-in-progress (45%) fan game, in this game you will have to save the region of Hokk (once joint to Hisui/Sinnoh) and, most importantly, the whole Pokémon world from a calamity caused by Giratina which has mastered the ability to create Ultra Wormholes and has allied with all the Ultra Beasts, led by Necrozma which is once again in need of light, to kill Arceus, Dialga and Palkia. You will have to defeat 18 sages scattered throughout Hokk in order to receive the 18 plates (eventually you will obtain the Legend Plate, but only after finishing the game) and the Azure Flute that you will have to play in front of a special altar in order to reach Arceus's world and save them; but it won't be that easy, as during your journey Ultra Wormholes will appear and Ultra Beasts will come out of them and attack you, but once you have weakened them, don't miss the chance to catch them! FEATURES: some Pokémon have their types, stats and abilities (many abilities are new!) changed in order to make them more reasonable; there are Mega Evolutions; Ultra Necrozma and Stellar Terapagos are available through Mega Evolution; all 1025 Pokémon, including all forms (except Eternamax Eternatus), are available. There are also two Fakemons that are only available during the post game because of their role in the story; you will be able to access the Ultra Space during late game in order to catch every legendary Pokémon; trade/trade-item, happiness and other strange (Inkay, Galarian Yamask, Hisuian Basculin...) evolutions have been changed; max level has been set to 125; encounters appear in the overworld just like in modern Pokémon games. I am using RPG Maker Xp and Pokémon Essentials 21.1 to make this game. SCREENSHOTS:
 
Hi everyone who's reading this post. I'm DuuFan, kind of new around here. For the last year, I have been working on a fan game that blends the structure of a Pokémon game with elements of a school life simulator. The main idea is that the player enters an elite academy and navigates their time there however they choose, in a semi-open world with a fair amount of freedom of action. Instead of simulating "dates" like other similar games, this project focuses on simulating broader interpersonal relationships: friendships, rivalries, strained bonds, distances, etc. The player decides how to behave with each character, with branching dialogues and mild or direct consequences depending on the case. It's not a linear game, nor does it have a single large campaign. The idea is for the player to create their own path, with multiple events triggered by time, relationships with NPCs, or by attending (or not) certain activities. It's heavily inspired by a fan game I played in 2012, Pokémon Academy Life, although this project's direction is looser, less romantic, and has a more mature tone. I'm in the prototyping and world building phase, and it would be very helpful to receive feedback on the overall idea, the relationship approach, and how you see it compared to other fan games. Pokémon Elite (The name isn't really defined yet.) You’ve won a scholarship to the most prestigious school in the region: Lumiare Academy, where some of the most legendary Pokémon trainers once studied. You're one of the lucky few who got in without paying a cent, though that might just become a reason for others to look down on you. Explore the vast grounds of the Academy, interact with students from all walks of life, and get involved with the many clubs and activities the school has to offer. This game is meant to feel like the bastard child of Pokémon Academy Life and a mainline Game Freak title: here, getting along with other trainers can be just as tough as winning a battle. Talk to people. Get to know them. Decide how to treat them, and deal with how they treat you. Build friendships or rivalries. Venture into the surrounding forests and caves, and discover the wide variety of Pokémon that bring each area to life. Core Features & Systems: (Credits at the end of the post) Pokémon Essentials by Flameguru, Poccil (Peter O.) & Maruno Starter Selection System. Inspired by the intro of Pokémon Mystery Dungeon. At the beginning of the game, the player answers a short series of questions. Based on their responses, the game generates a set of three starter options pulled from the full pool of official starters (up to Gen 9). Unreal Time System - by FL. The game features its own in-game clock. Different events happen at different times of day and days of the week. An Energy System I made myself. This is my first attempt at scripting a plugin. It forces the player to sleep and prevents them from "binging" the whole game in a single in-game day. It will be polished and possibly shared later as a public resource. Modern Quest System - by ThatWelshOne_,mej71,derFischae,Marin. Since the game is intended to be somewhat open-world, quests will be everywhere. I plan to add tons of side quests, where you can lose track of time while earning battle items or even special Pokémon. Deep Classes System. Some of the class-related scripts are my own. Classes are not mandatory for story progression, but they offer rewards and progression for those who attend. Each class tracks individual variables: attendance, participation, performance. You can skip them, but you’ll miss out on useful knowledge and experience. There are eight classes, both practical and theoretical. Covering EVs, IVs, breeding, battle strategy, item usage, and even Pokémon lore. Additionally, there’s one special class focused on a single elemental type, chosen by the player. Once completed, you can switch to a new one. (This is a nod to the original visual novel.) Clubs and extracurricular activities. Currently implemented (with interactions and quests): Pokémon Nursing Club, Theater Club, Archaeology Club, Fight Club. Planned: Pokémon Breeding Club, Ranger Club. Elite Battle: DX - by Luka S.J. and many others. Includes enhanced battle intros, boss fights, scripted battles, and a little surprise saved for the first playable release. Following Pokémon EX - by Nononever, and many others. Because we all want our buddy tagging along. Mega-Evolutions. Fully functional and also with a little surprise saved for the first playable release. Tip Cards - by wrigty12. Used in tutorials and theoretical classes. Instant Messages - by wrigty12. Helps build relationships with other students and teachers. Spontaneous messages, reply options, and more. Automatic Level Scaling - by Benitex, Joltik, Umbreon. Essential to make the open world feel natural and avoid pacing issues in team progression. Item Crafting UI Plus - by ThatWelshOne_, Vendily. Crafting plays a big role in student life. From healing items to more questionable substances, you'll be able to combine materials and create unique items. Lin's Weather System - by LinKazamine, Zaldar, Swdfm. Certain Pokémon will only appear during specific conditions. Social Links - by wrigty12. Relationships evolve slowly, change over time, and don’t follow a fixed path. Your choices, timing, and consistency matter. Don’t expect everyone to like you, or stay liking you. Berry Pots by Caruban. Yes, there’s farming. Yes, you can grow weed. Yes, there’s a blunt crafting system. It’s all optional, but part of the student culture for those who want to dive into it. Arcky’s Poke Market by Arcky. A flexible market system that fuels the student economy. Different kinds of vendors pop up. Club-related, seasonal, sketchy, or just convenient. The game is in Spanish actually, because it started as a smaller project, but after the time I put on this, I am more than willing to translate it manually and keep working in English if it is well received. Note: I didn´t give the full credit list because is not the actual Game Post yet. I am not sure if it works this way. Media: The questions in the Intro. That will determinate which starter pokémon of each type you can have. / Voltseon's Pause Menu with the Energy Bar integrated on it. / Iv´s & Ev´s screen. Warning message for low energy. "Your body is asking for a break." - "You feel like you can't hold on much longer." - "You're on the verge of collapse, you need to sleep." Finally, you will end up fainting, and your Pokémon take you back to your bed. You awake several hours later, and with only 85% of your total Energy. Manage your sleep hours. EBDX Battle System. Animated Sprites. Dynamic Backgrounds (Morning, Day, Evening and Night.) Lumiare Academy Vs Tons of custom Trainer Sprites, ergo, tons of Characters to befriend or to become enemies. That’s pretty much it for now. I’m still working through the early stages, but I’d love to hear what you think, whether it’s about the systems, the tone, mechanics, ideas or anything that doesn’t make sense. Thanks for reading if you got this far, and I hope the idea at least sounded interesting. Maybe i will upload more media later.
 
Pokemon Ash's Adventures RPG An expansive story-driven RPG that follows Ash's journey across all anime regions and beyond. This ambitious adventure spans from Kanto through every region, including Orre and the original region of Ming, enhanced with advanced survival and management mechanics. Players experience: • Complex Time System with custom 13-month calendar • Dynamic Energy Management in cities and facilities • Advanced Quest System with multiple storylines • Player Needs System (hunger, thirst, sleep) • Personal Digital Assistant with data management • Relationship System affecting story progression • Custom UI/HUD with real-time information • Multiple interweaving story arcs following Ash's path Technical Features: Custom built systems and mechanics Enhanced core gameplay elements Professional-grade implementations Performance-optimized framework Extensive game systems integration Development Focus: Epic multi-region storytelling Deep game mechanics Immersive world building Technical excellence Player engagement Faithful anime adaptation with unique twists Important Note: This fan game is an unofficial project created by fans for fans. It is not affiliated with, endorsed, or supported by GameFreak, The Pokémon Company, or Nintendo. Pokémon and all of its characters, names, and other related elements are trademarks of their respective owners. This game is a labor of love for the franchise, with no commercial intentions, aiming to provide a unique experience for fans of the series. First Looks of game and Game Systems Extras: Terminal Data like Fallout UI: Very Early Aura Power UI: Route 1, Pallet Side Entrance: Custom Illumination System Based on own Darkness Script: Kanto Town Map, work in progress: Credits: Modern Quest System by ThatWelshOne_ DBK by Lucidious89 Badgecase by ChampChar110 New Trainer Card & League PC by ChampChar110
 
Hello, everyone! As the title has already given indication of, I am currently developing a Super Smash Bros. fan game in Unity. This project is a celebration of video games and their characters from the era of the Nintendo 64 and earlier. The hope of this fan game is to have a roster of 30+ characters and at least as many stages, with gameplay reminiscent of the mainline Super Smash Bros. titles and visuals that evoke a sense of nostalgia (if you enjoy the Nintendo 64 visual style, that is). You might be saying to yourself, "Jester, that's far too much for one person to handle! How in the world do you plan to make that happen?" The answer is simple: One step at a time. Though I have big goals for this project, I keep my eyes on fulfilling what I know needs to be done for the next build of the game (or at the moment, the first build). I've made checklists of everything that needs to be done for the current in-progress version of the game, and I work on checking those off. Once I finish that list, it's time to release the build and make a list for the next build. Rinse and repeat until the game is done. Will it take a while? Absolutely. But by keeping realistic goals for each release version, I am certain I can eventually complete this game. Version 0.0.1a is already well underway, with all of the models needed for the build already completed (and showcased below), well over half of the necessary textures and materials finished and implemented, a number of animations from a sizable list done (honestly, this is the part of this project that has and will continue to require the greatest amount of work), and a solid chunk of the necessary scripting already written out. A few things to note: - Smash Retro is not a ROMhack or Mod of any existing Super Smash Bros. game. It is a fan game built with Unity game development software completely from scratch. Every 3D model was made by hand, one vertex at a time, and every texture drawn similarly, one pixel at a time. The goal of this fangame is not to "outshine" any official SSB game, nor to recreate the exact experience to be had in any of those games. Rather, the goal is for this project to be both a learning experience for myself and something fun for fans to enjoy. The roster size will be kept to something I am comfortable with being capable of creating, with the target being roughly 30-35 characters. If I feel other characters would be feasible, I may extend the roster to a larger size, but should not exceed 50-60 characters at most. To further keep my options to a more reasonable pool, and to keep to the concept hinted at in the title of the project, the characters represented in the roster will be restricted to those who originated in a video game that was released prior to September 2001 (the month that the Nintendo Gamecube released). I am not restricting the options to exclusively Nintendo characters, though that will be where the majority of characters originate from. The roster is not yet finalized, as part of the inclusion of characters is dependent on my ability to write the code relating to those characters. Characters who have extensive and complicated gimmicks (such as Ice Climbers) may prove to be too much of a challenge, and may be cut from the roster if I feel I cannot reasonably recreate their functionality. I am willing to listen to suggestions for character inclusions, provided those suggestions fall within the above criteria I have set for the project above. Stages and music will also follow similar criteria, though I have been somewhat less organized with those goals at this point in the project. If you would like to suggest a character(s), I ask that you please check this list before requesting, as there are 90+ characters already up for consideration, and your suggestion may be among them. Characters highlighted in blue are currently in the project, those highlighted in green are currently most likely to be included in the future, those highlighted in yellow have a moderate chance at inclusion, and those highlighted in red have a low (but still nonzero) chance at inclusion. (Please note that based on the above roster size limitation that not all characters on this list can make it into the final project.) The project is not ready for release just yet, as I still have a number of animations to make and I still have to complete a few scripts. I hope to have at least an early release sooner than later, but game dev can be unpredictable (especially seeing as I am a solo dev building this game in my spare time), so I will update this post when I feel I can more confidently predict a release date. Goals for the Version 0.0.1a Release 4 Playable Characters (Mario, Link, Kirby, Pikachu) 8 to 12 Palette Swaps per character 1 to 2 Playable Stages (Battlefield, Final Destination) Items will not be included in this build (Exception: Link's Bomb) One Play Mode and Rules Set (VS Mode, Stock Elimination) Basic, Unleveled CPU Controller ***Physics may not be finalized in this build Now for showing a bit more of the fun stuff... CHARACTERS STAGES CREDITS If you're interested in helping with this project, or if you'd like more moment-to-moment updates, feel free to check out my Discord Server, where you will find this project among other projects by myself and other server members.
 
Hello everyone! I'm TotallyNostalgic, and I'm new to this scene. I've been planning this game for years with excel charts and photoshop, but I only recently started working on it using Pokemon Essentials 21.1 and RPG Maker. I am aiming to make a remake of Diamond and Pearl that plays similarly to HeartGold, SoulSilver, Omega Ruby, and Alpha Sapphire. Additionally, I am including elements from the anime and manga. There is currently no demo release but I am working on releasing a small demo in either July or August of 2025. I will update this post with more screenshots as I continue to develop the game. Alongside it's release, I will also upload two game guides with details on all the changes I've made and where to find items and events. One guide is meant to be a mock official guide book and the other guide will be a long text document with charts. Project Scope & Game Philosophy After BDSP released, I was a bit disappointed (which is my own fault for setting such specific expectations). No hate to any of the official games, but I waited long enough and wanted to experience what I craved from a Sinnoh experience. Players can either interact with all the new features and postgame or they can play with minimal changes and play the tried-and-true formula of 8 badges and becoming champion. Pokémon Temporal Diamond & Celestial Pearl are meant to feel like an actual Pokémon game. While battling is the main feature, I wanted to flesh out the world so the player could feel like they are actually in the world of Pokémon. That's why I've included side quests, camping, bigger locations, player housing, expanded contests, seasons, more minigames, etc. It also means I will not be including features like infinite rare candies, PC storage in the menu, and EV and IV manipulation in the menu. You will still be able to manipulate EVs and find plenty of rare candies around the map, but just not as easily/frequent. The plot will remain mostly the same from the original games. However, there will be some added anime influence and Platinum storyline features. Features Platinum Episode Like the Delta Episode in ORAS, the Platinum Episode will introduce Giratina and the distortion world. It will start after beating the Elite 4 and Cynthia. Screenshots Disclaimer: Most screenshots are of unfinished graphics/features and will be updated in the near future. The same applies to credits as features get added. Credits
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