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Resource icon

Gen 8-Style Item Find Description 2.0

Pokémon Essentials Version
v19.1 ➖
Short and sweet script to show an icon and description with the item name when discovering an item for the first time, like in Sword & Shield.

itemfindpreview.png


Instructions
Essentials v19.1
Simply extract the downloadable zip and copy the contents to your game folder.

Essentials v18 (no longer supported)
Place this script above Main, or above FollowingPokemon if using.
Ruby:
Expand Collapse Copy
#-------------------------------------------------------------------------------
# Item Find
# v1.2.1
# By Boonzeet
#-------------------------------------------------------------------------------
# A script to show a helpful message with item name, icon and description
# when an item is found for the first time.
#-------------------------------------------------------------------------------

PluginManager.register({
  :name => "Item Find",
  :version => "1.2.1",
  :credits => "Boonzeet",
  :link => "https://reliccastle.com/resources/371/"
})

#-------------------------------------------------------------------------------
# Config
#-------------------------------------------------------------------------------

WINDOWSKIN_NAME = "" # set for custom windowskin

#-------------------------------------------------------------------------------
# Base Class
#-------------------------------------------------------------------------------

class PokemonItemFind_Scene
  def pbStartScene
    @viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
    @viewport.z = 99999
    @sprites = {}
    skin = WINDOWSKIN_NAME == "" ? MessageConfig.pbGetSystemFrame : "Graphics/Windowskins/" + WINDOWSKIN_NAME
 
    @sprites["background"] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, Graphics.width, 0, @viewport)
    @sprites["background"].z = @viewport.z - 1
    @sprites["background"].visible = false
    @sprites["background"].setSkin(skin)
 
    colors = getDefaultTextColors(@sprites["background"].windowskin)
 
    @sprites["itemicon"] = ItemIconSprite.new(42, Graphics.height - 48, -1, @viewport)
    @sprites["itemicon"].visible = false
    @sprites["itemicon"].z = @viewport.z + 2

    @sprites["descwindow"] = Window_UnformattedTextPokemon.newWithSize("", 64, 0, Graphics.width - 64, 64, @viewport)
    @sprites["descwindow"].windowskin = nil
    @sprites["descwindow"].z = @viewport.z
    @sprites["descwindow"].visible = false
    @sprites["descwindow"].baseColor = colors[0]
    @sprites["descwindow"].shadowColor = colors[1]

    @sprites["titlewindow"] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 128, 16, @viewport)
    @sprites["titlewindow"].visible = false
    @sprites["titlewindow"].z = @viewport.z + 1
    @sprites["titlewindow"].setSkin(skin)
  end

  def pbShow(item)
    name = PBItems.getName(item)
    description = pbGetMessage(MessageTypes::ItemDescriptions, item)

    descwindow = @sprites["descwindow"]
    descwindow.resizeToFit(description, Graphics.width - 64)
    descwindow.text = description
    descwindow.y = Graphics.height - descwindow.height
    descwindow.visible = true
 
    background = @sprites["background"]
    background.height = descwindow.height + 16
    background.y = Graphics.height - background.height
    background.visible = true

    titlewindow = @sprites["titlewindow"]
    titlewindow.resizeToFit(name, Graphics.height)
    titlewindow.text = name
    titlewindow.y = Graphics.height - descwindow.height - 48
    titlewindow.visible = true

    itemicon = @sprites["itemicon"]
    itemicon.item = item
    itemicon.y = Graphics.height - (descwindow.height / 2).floor
    itemicon.visible = true

    loop do
      background.update
      itemicon.update
      descwindow.update
      titlewindow.update
      Graphics.update
      Input.update
      pbUpdateSceneMap
      if Input.trigger?(Input::B) || Input.trigger?(Input::C)
        pbEndScene
        break
      end
    end
  end

  def pbEndScene
    pbDisposeSpriteHash(@sprites)
    @viewport.dispose
  end
end

#-------------------------------------------------------------------------------
# Game Player changes
#-------------------------------------------------------------------------------
# Adds a list of found items to the Game Player which is maintained over saves
#-------------------------------------------------------------------------------

class Game_Player
  alias initialize_itemfind initialize
  def initialize(*args)
    @found_items = []
    initialize_itemfind(*args)
  end

  def addFoundItem(item)
    if !defined?(@found_items)
      @found_items = []
    end
    if !@found_items.include?(item)
      @found_items.push(item)
      scene = PokemonItemFind_Scene.new
      scene.pbStartScene
      scene.pbShow(item)
    end
  end
end

#-------------------------------------------------------------------------------
# Overrides of pbItemBall and pbReceiveItem
#-------------------------------------------------------------------------------
# Picking up an item found on the ground
#-------------------------------------------------------------------------------

def pbItemBall(item, quantity = 1)
  item = getID(PBItems,item)
  return false if !item || item<=0 || quantity<1
  itemname = (quantity>1) ? PBItems.getNamePlural(item) : PBItems.getName(item)
  pocket = pbGetPocket(item)
  meName = (pbIsKeyItem?(item)) ? "Key item get" : "Item get"
  if isConst?(item, PBItems, :LEFTOVERS)
    pbMessage(_INTL("\\me[{1}]You found some \\c[1]{2}\\c[0]!\\wtnp[30]", meName, itemname))
  elsif pbIsMachine?(item) # TM or HM
    pbMessage(_INTL("\\me[{1}]You found \\c[1]{2} {3}\\c[0]!\\wtnp[30]", meName, itemname, PBMoves.getName(pbGetMachine(item))))
  elsif quantity > 1
    pbMessage(_INTL("\\me[{1}]You found {2} \\c[1]{3}\\c[0]!\\wtnp[30]", meName, quantity, itemname))
  elsif ["a", "e", "i", "o", "u"].include?(itemname[0, 1].downcase)
    pbMessage(_INTL("\\me[{1}]You found an \\c[1]{2}\\c[0]!\\wtnp[30]", meName, itemname))
  else
    pbMessage(_INTL("\\me[{1}]You found a \\c[1]{2}\\c[0]!\\wtnp[30]", meName, itemname))
  end
  if $PokemonBag.pbStoreItem(item, quantity) # If item can be picked up
    pbMessage(_INTL("You put the {1} away\\nin the <icon=bagPocket{2}>\\c[1]{3} Pocket\\c[0].",
                           itemname, pocket, PokemonBag.pocketNames()[pocket]))
    $game_player.addFoundItem(item)
    return true
  else
    pbMessage(_INTL("But your Bag is full..."))
    return false
  end
end

#-------------------------------------------------------------------------------
# Being given an item
#-------------------------------------------------------------------------------
def pbReceiveItem(item, quantity = 1)
  item = getID(PBItems,item)
  return false if !item || item<=0 || quantity<1
  itemname = (quantity>1) ? PBItems.getNamePlural(item) : PBItems.getName(item)
  pocket = pbGetPocket(item)
  meName = (pbIsKeyItem?(item)) ? "Key item get" : "Item get"
  if isConst?(item, PBItems, :LEFTOVERS)
    pbMessage(_INTL("\\me[{1}]You obtained some \\c[1]{2}\\c[0]!\\wtnp[30]", meName, itemname))
  elsif pbIsMachine?(item) # TM or HM
    pbMessage(_INTL("\\me[{1}]You obtained \\c[1]{2} {3}\\c[0]!\\wtnp[30]", meName, itemname, PBMoves.getName(pbGetMachine(item))))
  elsif quantity > 1
    pbMessage(_INTL("\\me[{1}]You obtained {2} \\c[1]{3}\\c[0]!\\wtnp[30]", meName, quantity, itemname))
  elsif ["a", "e", "i", "o", "u"].include?(itemname[0, 1].downcase)
    pbMessage(_INTL("\\me[{1}]You obtained an \\c[1]{2}\\c[0]!\\wtnp[30]", meName, itemname))
  else
    pbMessage(_INTL("\\me[{1}]You obtained a \\c[1]{2}\\c[0]!\\wtnp[30]", meName, itemname))
  end
  if $PokemonBag.pbStoreItem(item, quantity) # If item can be added
    pbMessage(_INTL("You put the {1} away\\nin the <icon=bagPocket{2}>\\c[1]{3} Pocket\\c[0].",
                           itemname, pocket, PokemonBag.pocketNames()[pocket]))
    $game_player.addFoundItem(item)
    return true
  end
  return false   # Can't add the item
end

To add support for Berry Plants, search for this line in PField_BerryPlants: pocket = pbGetPocket(berry)

And ABOVE both instances, add this line: $game_player.addFoundItem(berry)
Credits
Boonzeet
  • newdescitem.png
    newdescitem.png
    73.1 KB · Views: 3,050
Author
boonzeet
Downloads
1,255
Views
8,696
First release
Last update

Ratings

5.00 star(s) 3 ratings

More resources from boonzeet

Latest updates

  1. Version 2.0 with v19.1 Support

    Hello all, I've remade this as a plugin for v19. New features include: Removed piggybacking on...
  2. Updated to v1.2 (Bug fixes)

    Fixed some bugs with v18 support and windowskin defaulting.
  3. v1.1: Updated for v18 support, Berry Plant support

    The Gen 8 Item Find plugin has been updated to support v18. This also adds a quick line edit to...

Latest reviews

Even though this plugin seems simple, it helps you know what the item does whenever you receive it and without having to look for a bag, so I think it's very good
This is extremely easy to install and works perfectly.
Simple to implement, and a feature i really like. I intend to use this for a project I'm working on.
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