• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Eevee Expo's webhost has been having technical issues since Nov. 20th and you might be unable to connect to our site. Staff are also facing issues connecting, so please send a DM to Cat on-site or through Discord directly for faster service!
Resource icon

Engine/Dev Kit Essentials v21.1

This is a development kit that can be used to create other types of projects.
ENLS submitted a new resource:

Essentials - A collection of gameplay-altering original code designed for use in an RPG Maker XP game.

This is NOT a help thread! If you want help with something, ask elsewhere.

Pokémon Essentials, version 21.1
30th July 2023

Change log
v21.1 Hotfixes plugin

Essentials v21.1 has now been released. This version contains improvements to messages, more sound effects and a new...

Read more about this resource...
 

Aetheral_Meowstic

Fresh Start on a New Account
Member
Joined
May 9, 2024
Posts
1
Hey, quick question: why did you decide to have Back and Menu share a button while running is on a dedicated button?

Personally, I'd rather have Menu be a dedicated button while having Run and Back share a button, like in the official games
 

wrigty12

Tester-Coder Hybrid
Member
Joined
Jul 24, 2022
Posts
550
Hey, quick question: why did you decide to have Back and Menu share a button while running is on a dedicated button?

Personally, I'd rather have Menu be a dedicated button while having Run and Back share a button, like in the official games
Do you have something altering the controls? Base essentials has Back and Run on the same button and Menu on a separate one. Back and Run are defaulted to X, while opening the Menu defaults to Z. You can see the controls when you start a new game and select "Controls" from Oak's options.

This also may not be the thread to host this question and it's answer, so if you're having issues with controls you'll probably want to post in https://eeveeexpo.com/dev-discussion/ instead.
 

Expozed29

Novice
Member
Joined
Dec 25, 2024
Posts
10
I was wondering about something. is pokemon SDK for pokemon studio a good devkit? i mean, it has RPG maker XP implemented onto the program for a clear purpose.
 

Ladon_Dum

Yamper Lover
Member
Joined
Nov 18, 2024
Posts
6
I was wondering about something. is pokemon SDK for pokemon studio a good devkit? i mean, it has RPG maker XP implemented onto the program for a clear purpose.
It all comes down to you, Pokemon SDK is well known for it's strength compared to Essentials(it handles heavy events very well), but RPG Maker is implemented into it specifically for making events and the current lead has said in his interview on Eevee Expo 3 that they plan to move on from RPG Maker XP to make the engine completely free, but it doesn't have the community size that Essentials has yet(this means you won't yet see the amount of resources available in Essentials for PSDK).
A major advantage it has in my opinion is that it uses tiled, so it's so much more easier to make beautiful maps(like the ones found in the Spanish Fangames).
Overall, I'd say it's a pretty good devkit, if you plan to make a game with intense cutscenes, you should consider it. I plan on making a fangame in it(but I found Pokemon Essentials first so I'll be making a fangame with it).
This is from what I know about the engine, if you'd like to know more, here's their website.
 
Back
Top