- Joined
- Jan 30, 2021
- Posts
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Tower of Ashes is a roguelite game made for the Eevee Expo Game Jam 10
by Brawligator and PikachuMazzinga.
(made using Pokémon Essentials v19.1)
Game Overview
An ancient Tower seems to be burning down every night just to rise from its ashes brand new the following morning.
Delve into a procedurally generated experience and uncover the past of an ancient civilization together with a fun set of characters!
Play with a carefully curated set of 100+ Pokémon and build your team to your liking!
Collect 60+ different Relics that enable new passive powers to help you inside the Tower!
Dark magic flows through this Tower, explore and defeat powerful bosses and climb your way to the top!
Tower of Ashes features a brand new system that lets Pokémon move like they used to in gen 4!
(stand alone plugin for this coming soon tm)
Downloads
Game Download (v1.0.5) :
MEDIAFIRE
(Check the Patch Notes section for older versions)
WARNING:
eeveeexpo.com is the only site we trust with our game,
if you got it from somewhere else please check for
viruses and re-download it from here, thanks.
Game Documentation (v1.0.5) :
Public Google Spreadsheet
Resource Pack (v1.0.0) :
Eevee Expo Resource
Features & Notes
- No levels, No exp, No running from battles
- An endless cycle of rebirth that seamlessly leads into a roguelike gameplay loop
- 100+ manually curated Pokémon sets
- 60+ new Key Items called Relics, which act as passive abilities for your team
- A couple of new custom abilities
- Completely custom made battle intro animation system inspired by HGSS
- A custom multi-floor room-based procedurally generated dungeon system
- A fully custom overworld encounter system made to work with procedurally placed rooms
- Expanded mart functionality with on-the-fly update
- The RUN battle option has been replaced by the INFO option, that shows stat changes, types, items and more!
- Press the Q button to speed gameplay up
- Press the D button while inside the Tower for a map of the procedural dungeon
- Multiple Bosses with custom mechanics and multiple HP bars
- More to come when jam time is over maybe???
- Wild Ghost-type Pokémon spawing in the Tower are able to phase through walls ()
- To make your climb a bit easier we made the following changes to some items:
- Poké Balls will now always catch a Pokémon under 1/4 max hp (red healthbar)
- Great Balls will now always catch a Pokémon under 1/2 max hp (yellow healthbar)
- Ultra Balls will now always catch a Pokémon under 3/4 max hp
- Heart Scales can now be used on a Pokémon to learn a move from its level-up moveset
(movesets have been drastically altered to fit this change) - Technical Machines (TMs) have been replaced by Technique Scrolls (TSs), this is just a flavor thing, they still work like regular gen 5+ TMs.
-
- In rare instances you can open the pause menu when you're not supposed to, nothing game breaking but not intended
- When respawning, the player stands up for 1 single frame (it makes me chuckle every time so I left it in)
Patch Notes
Version 1.0.5 (29/09/24) (LATEST - MEDIAFIRE)
- Enabled players to keep track of their Gold, Ash Fragments and Memories on the Pause Menu
(previously only a debug feature) - Added a cooldown to pressing Z on the Summary UI to prevent breaking animations
-
- Fixed auto-save after the true ending not actually saving
- Fixed some relics not interacting correctly with flinching and crit chance
- Fixed Choice Jewel not correctly affecting Speed
- Fixed some sprites not repositioning themselves correctly after moving or being knocked out
- Fixed the shiny attribute being rerolled after interacting with one of the 5 starter Pokémon
- Fixed some altars being miscolored
- Fixed Ho-oh Altar picking an Upgrade instead of a Relic to trade in
- Fixed 4th Ascent's shop occasionally rolling duplicate TSs
- Fixed the "Continue" panel not showing the number of runs correctly
- Fixed some random freezes when meeting a Pokémon for the first time
Version 1.0.4 (19/08/24) (MEDIAFIRE)
-
- Fixed Tricky Box (for real this time)
- Fixed a single misplaced pixel on Absol's backsprite
Version 1.0.3 (19/08/24) (MEDIAFIRE)
-
- Fixed some minor item description issues
- Fixed Tricky Box not setting up Trick Room correctly
Version 1.0.2 (18/08/24) (MEDIAFIRE)
-
- Fixed Music not looping properly
- Fixed event rng related to memories
(you should now be able to collect all 6 within two full runs) - Fixed Greedy Gloves not self-blacklisting themselves upont choosing them
- Fixed Sync Crystal always being blacklisted
- Fixed field moves appearing as usable in the Party Menu
- Fixed consumable items not being obtained properly after catching wild Pokémon
- Fixed some wonkyness with the Ash Fragment shop
- Fixed some small tiling priority issues
Version 1.0.1 (13/08/24) (MEDIAFIRE)
- Updated move animation pack to "Gen 9 Move Animation Project"
to fix a visual bug where move animations would play at [0,0] instead of on the correct battler - All bosses now have +1 extra life
- Risen Ho-oh is now ~5% more tanky
- Outpost Chief will now have a [ ! ] on his head if you can buy upgrades
-
- Fixed Golisopod, Regidrago and Drampa backsprites being mismatched
- Fixed a bug that prevented Pokémon to learn moves while climbing
- Fixed Heart Scales getting consumed after just selecting them from the bag
- Fixed some wild Pokémon overworld behaviours resetting to default
- Fixed some Relic's "rollability"
- Fixed some bugs with Jewel-type Relics
- Fixed a bug with No-Pressure Goggles not restoring PPs
- Fixed some water reflection bug at the Outpost
- Fixed cutscenes bleeding out on top of other events
(mainly when losing to Risen Ho-oh) - Fixed some in-battle sprite positionings
Credits
Main Team
Scripts / Resources used
Pokémon Essentials
- Brawligator
- PikachuMazzinga
Scripts / Resources used
- "Easy Debug Terminal" by ENLS
- "Overworld Shadows" by Golisopod User, WolfPP, Marin
- "Radial Menu" by Yankas, Cony, Hallow
- "Speed Up 2.0" by Marin, Phantombass
- "TDW Debug List Search" by wrigty12, KRLW890
- "Upgradable Maps" by FL
- "Gen 9 Move Animation Project" by StCooler, DarrylBD99, WolfPP, ardicoozer, riddlemeree,
Drake Baku, BellBlitzKing, KRLW890, Nut0066, Toxillian, QuahogTheCreator, Lcorp, Shashu-Greninja - Gen 5+ backsprites by Dreadwing93, Mak-, DS-style Gen VII and Beyond Pokemon Sprite Repository, Smogon Art Projects
- Tinkaton resources by darkusshadow, EBaru, KRLW890
- Tapu back-sprites by Falgaia
- Many Gen 5+ frame2 sprites by KingOfThe-X-Roads, PikachuMazzinga
- Some Item icons edited from free RTP Icons by The Infamous Bon Bon
- Tiles by finalbossblues, ChaoticCherryCake, Brawligator, PikachuMazzinga
Pokémon Essentials
- "Pokémon Essentials" by Maruno, Flameguru, Poccil (Peter O.)
- "MKXP-z" by Roza, Based on MKXP by Ancurio et al
With contributions from
AvatarMonkeyKirby, Marin, Boushy, MiDas Mike, Brother1440, FL, PinkMan, Genzai Kawakami, Popper, help-14, Rataime, IceGod64, Savordez, SoundSpawn, Jacob O. Wobbrock, the__end, KitsuneKouta, Wachunga, Lisa, Anthony, Venom12, Near Fantastica, Luka S.J. and everyone else who helped out - "RPG Maker XP" by Enterbrain
- Pokémon is owned by The Pokémon Company, Nintendo, Game Freak
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