Heyo! I've played up through the second vice, and had a bunch of fun! Here are my thoughts:
First, I think the visuals are really fun in this game. I love how each area has a different tint to it, which helps to bring to life the "feeling" of each area (i.e. fear, depression, laziness, etc). I think it was presented in a really engaging way. You had a lot of cool puzzles too, which were varying degrees of fun and annoying [the spa took a me while to understand what was going on]. The general difficulty curve was good, although the Vices provided a challenge that was a little too steep in my opinion (with having perfect IV pokemon at the same level as your own level cap).
Characters were fun, I like the Indeedees. The story set up was interesting, with the redemption of the protagonist through a "deadly sins"-style exploration. Because of the set up, the story and NPCs and world can end up being a little dour. That makes the moments of levity in dialogue stand out more (and I would encourage more of them!). I'm definitely curious to see where this continues to go, and it looks like the scope of the full game will be just that--a full game!
On a quick visual note, some of the maps did not have sufficient tiles around the sides which un-centers the player character at points (generally interior maps but some at the edges of the exterior maps too). It took me out of my immersion a little bit, so I figured I'd mention that too. No biggie.
Anyway great job to the team for creating this, it is clear to me that a LOT of work went into it and I'm very impressed!
Characters were fun, I like the Indeedees. The story set up was interesting, with the redemption of the protagonist through a "deadly sins"-style exploration. Because of the set up, the story and NPCs and world can end up being a little dour. That makes the moments of levity in dialogue stand out more (and I would encourage more of them!). I'm definitely curious to see where this continues to go, and it looks like the scope of the full game will be just that--a full game!
On a quick visual note, some of the maps did not have sufficient tiles around the sides which un-centers the player character at points (generally interior maps but some at the edges of the exterior maps too). It took me out of my immersion a little bit, so I figured I'd mention that too. No biggie.
Anyway great job to the team for creating this, it is clear to me that a LOT of work went into it and I'm very impressed!