This plugin works just fine with both v21 hot fixes and FRLG Summary Screen plugins. I would suggest you re-downloading this plugin and check if the issue persists.
PS: If you have downloaded the current version of the plugin before this post, please change a small typing error in the 002_Battle_Scene_Menus.rb file.
Change line number 200,
moveName = (Settings::SHORTEN_MOVES && moves.name.length > 15)? moves[i].name[0..9] + "..." : moves[i].name
to...
This version of the plugin is made compatible to Pokemon Essentials v21.
New additions:
Included the pause arrow graphic from FRLG. Also, it appears at the end of the text as in FRLG (can be changed).
Long move names will now be shortened with ellipses.
Changes from previous version:
Added...
Actually, the two nmarkings included with the script are not two variants. If you want to have variants in colors, just give each of the marking a different color in markings.png(The second row of orange coloured ones).
Changing the graphics file would be of no help. For what you desire, you have to change the scripts. You have to change the scripts in def drawMarkings(if I am not mistaken about the name of the function) .
For that you have to modify the UI files accordingly to your choice/ requirement and...
No that is for no particular reason. The first "number" is the default sprite position. I was randomly checking for the accurate positions by adding to the default values.
Sure, you can definitely edit the scripts to repositon them. But, the plugin already has accurate sprite positioning for 192* 192(or smaller) sized sprites so that no overlapping/ cutting off of spritesand UI elements take place.
This version of the plugin is made compatible to Pokemon Essentials v21. Also some new features has been included with the plugin along with some minor changes.
New features:
EV and IV can be seen in page 2 by using the USE button.
IV ratngs can be displayed in page 2.
Hidden abilities' names...
Sure. Even I have a plan of implementing the same feature to this plugin in a future update(pretty soon ig) , but in a different way, so that I can support iv rating display as well.
I had thought of that before. But I did not implement it for a couple of reasons.
1. It would be hard create any other triggers like dynamax, z-move or ultra burst (I plan onadding ZUD compatibility for Essentials v21) in that style.
2. It doesn't have any text along with it to assist the player...
PS: This is the last update for v20.1. The plugin will be updated to v21 in the next update!
Patch notes:
The type icon is shown instead of the type name now.
The move category is shown in the battle menu beside the type icon.
A more user friendly and graphically appealing mega cursor has been...
Introduction
This is just a highly edited of the default Pokemon Essentials battle screen UI to match the style of the FRLG Battle Screen.
Note: This is not exactly the same as the main series one but is highly similar.
Compatibility
This plugin has been tested compatible with Pokemon...
Fixed a bug while using the plugin in Vanilla Essentials 20.1.
FIxed some minor graphical bugs in page 2 and page 3.
Reworked the markings command to include all the six markings. (It also removes the requirement of replacing the Power Green.ttf font to include the markings).