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  1. Shashu-Greninja

    Resource FRLG Battle UI

    This plugin works just fine with both v21 hot fixes and FRLG Summary Screen plugins. I would suggest you re-downloading this plugin and check if the issue persists.
  2. Shashu-Greninja

    Resource FRLG Battle UI

    Can you please tell when are you getting this error? I can't seem to replicate this error.
  3. Shashu-Greninja

    Resource FRLG Battle UI

    The fix has nothing to do with ditto's imposter. It will be nice if you send the error message.
  4. Shashu-Greninja

    Resource FRLG Battle UI

    I am pretty sure both the plugins are compatible with essentials v21.1. (Provided the meta.txt file is changed)
  5. Shashu-Greninja

    Resource FRLG Battle UI

    PS: If you have downloaded the current version of the plugin before this post, please change a small typing error in the 002_Battle_Scene_Menus.rb file. Change line number 200, moveName = (Settings::SHORTEN_MOVES && moves.name.length > 15)? moves[i].name[0..9] + "..." : moves[i].name to...
  6. Shashu-Greninja

    v21.1 FRLG Battle UI - v2.1 update

    This version of the plugin is made compatible to Pokemon Essentials v21. New additions: Included the pause arrow graphic from FRLG. Also, it appears at the end of the text as in FRLG (can be changed). Long move names will now be shortened with ellipses. Changes from previous version: Added...
  7. Shashu-Greninja

    Resource FRLG Battle UI

    Shashu-Greninja updated FRLG Battle UI with a new update entry: v2.1 update Read the rest of this update entry...
  8. Shashu-Greninja

    Resource FRLG Summary Screen

    Actually, the two nmarkings included with the script are not two variants. If you want to have variants in colors, just give each of the marking a different color in markings.png(The second row of orange coloured ones).
  9. Shashu-Greninja

    Resource FRLG Summary Screen

    Changing the graphics file would be of no help. For what you desire, you have to change the scripts. You have to change the scripts in def drawMarkings(if I am not mistaken about the name of the function) . For that you have to modify the UI files accordingly to your choice/ requirement and...
  10. Shashu-Greninja

    Resource FRLG Summary Screen

    No that is for no particular reason. The first "number" is the default sprite position. I was randomly checking for the accurate positions by adding to the default values.
  11. Shashu-Greninja

    Resource FRLG Summary Screen

    Sure, you can definitely edit the scripts to repositon them. But, the plugin already has accurate sprite positioning for 192* 192(or smaller) sized sprites so that no overlapping/ cutting off of spritesand UI elements take place.
  12. Shashu-Greninja

    v21.1 FRLG Summary Screen - v2.0 update

    This version of the plugin is made compatible to Pokemon Essentials v21. Also some new features has been included with the plugin along with some minor changes. New features: EV and IV can be seen in page 2 by using the USE button. IV ratngs can be displayed in page 2. Hidden abilities' names...
  13. Shashu-Greninja

    Resource FRLG Summary Screen

    Shashu-Greninja updated FRLG Summary Screen with a new update entry: v2.0 Read the rest of this update entry...
  14. Shashu-Greninja

    Resource FRLG Summary Screen

    Sure. Even I have a plan of implementing the same feature to this plugin in a future update(pretty soon ig) , but in a different way, so that I can support iv rating display as well.
  15. Shashu-Greninja

    Resource FRLG Battle UI

    I had thought of that before. But I did not implement it for a couple of reasons. 1. It would be hard create any other triggers like dynamax, z-move or ultra burst (I plan onadding ZUD compatibility for Essentials v21) in that style. 2. It doesn't have any text along with it to assist the player...
  16. Shashu-Greninja

    v21.1 FRLG Battle UI - v2.0 update!

    PS: This is the last update for v20.1. The plugin will be updated to v21 in the next update! Patch notes: The type icon is shown instead of the type name now. The move category is shown in the battle menu beside the type icon. A more user friendly and graphically appealing mega cursor has been...
  17. Shashu-Greninja

    Resource FRLG Battle UI

    Shashu-Greninja updated FRLG Battle UI with a new update entry: v2.0 update! Read the rest of this update entry...
  18. Shashu-Greninja

    Resource FRLG Battle UI

    Shashu-Greninja submitted a new resource: FRLG Battle UI - Mimics the battle UI from Fire Red/ Leaf Green Read more about this resource...
  19. Shashu-Greninja

    v21.1 FRLG Battle UI v2.2

    Introduction This is just a highly edited of the default Pokemon Essentials battle screen UI to match the style of the FRLG Battle Screen. Note: This is not exactly the same as the main series one but is highly similar. Compatibility This plugin has been tested compatible with Pokemon...
  20. Shashu-Greninja

    v21.1 FRLG Summary Screen - v1.1 update

    Fixed a bug while using the plugin in Vanilla Essentials 20.1. FIxed some minor graphical bugs in page 2 and page 3. Reworked the markings command to include all the six markings. (It also removes the requirement of replacing the Power Green.ttf font to include the markings).
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