The second one I figured why, but the first one I don't know why you have it. I have interacted with the pc near Blue without interacting with any other event on the map and I didn't get an error. Are you starting a new game when testing? Have you interacted with any other event before the one...
Well, sometime ago I saw a thread talking about this and the "solution" was to change the tileset that was being used for the outside maps during gameplay (which required to alter the code that loads a map's tileset). I think a switch was also involved to change what events appeared on map...
My plugin actually uses that code to set the weather. The thing is, it only does so when changing maps. So if you use it in an event, it will activate after my plugin and so it will be the event's weather the one that remains.
Do you have Modular Summary Scene installed on your game? This plugin will not work without it and for what I'm seeing, all five versions I made would appear by default.
If you have it installed, all you have to touch is the IV EV Summary Handlers, where you either comment out or add a...
You'll have to add an event that activates when the player enters the map and the switch is on/off (whatever you use to tell the game that there is a legendary pokemon there) and have it run this code:
$game_screen.weather(weather,power,duration) where "weather" is ":Harsh_Sun" (or whatever it's...
In the configuration, there is a ZONE_MAPS, that is an array of arrays. Each array inside the main one (the one directly after the "=") is a "zone", and there you define which maps (defined by their ID) are part of this zone and, as such, will have the same weather at the same moment (with...
Ah, I see the problem. You have to configure the weathers to have, at the very least, the same number of zones than in ZONE_MAPS (you can define more zones in the ZONE_WEATHER, but those zones will not be used). Otherwise, the plugin will throw an error since it is trying to find data in a zone...
Don't know why your code is in different lines, must be an old version.
Anyway, the error is saying that zoneWeather either is empty or doesn't exist. That has two posible reasons:
1) The ZONE_WEATHER for the active season is empty. If that's the case, define them.
2) Your game doesn't have the...
I'm looking at the plugin, but the lines don't seem to match. Could you tell me what you have on lines 117 and 121 in 01 - Main? Since I have an "end" in line 117 (and not the pbInitializeWeather that the errorlog mentions), I'm not sure if the problem is the ZONE_WEATHER_AUTUMN that I have in...
Fixed an overview that caused SHOW_WEATHER_ON_MAP to do nothing regardless of the configuration.
If you already had the plugin installed, just overwritte the 02 - Map Weather folder on the plugin's folder.
Well, the code I did to display weather on the map shouldn't (and doesn't seem to) activate at all with Arcky's plugin installed, regardless of the SHOW_WEATHER_ON_MAP configuration. So Arcky's plugin is calling to code I did to retrieve data from the town map and that requires you to set it up...
Have you added the MAP_POSITIONS for all the town map points on the configuration of my plugin? For what I understand of the error, my plugin can't find a key (the map's name) matching the name of the selected point of the town's map.
You don't need the conditional branch. Once you use the code to advance time, all you need to do is use pbUpdateWeather to update the weather of all zones or pbUpdateWeather(zone) to update the weather of a specific zone of your choice (just change "zone" with the zone number). That code already...
Well, I highlighted the text, selected the translate option when right-clicking on it, and that is what I got:
"Dear Sir/Madam, I know that asking such a question might make me look rather presumptuous, but I still can't help but ask you if you have considered creating a rich map in the style of...
Well, that's weird. My plugin only activates automatically every time you enter a map, not in the middle of it. The only way for it to happen is that in those areas, some code is either conflicting with my plugin or removing the weather for one reason or another.
The only two occasions where my...
First of all, MAPS_POSITIONS doesn't have anything to do with overworld weather. That is only to properly display what weather is active on each place in the town map.
Second, if I understood well, there's a weather on screen but it disappears as soon as you enter maps 48, 76 or 82?
Also, what...