It's just like this, and it shouldn't make a difference I think but in case you're gonna ask, the conditional is just checking the player's direction to get an idea of where the Pokémon is in case it's in the way and needs to be moved.
Oops sorry, I was in a hurry and I forgot to mention it in the original post. I already tested around and found out it has confliction with Essentials Deluxe, at least for me
I'll add onto the above bug report by saying that while deleting that line does cause the ? graphic to show, it doesn't update the icon to the grayed out Pokémon after encountering it so it's not much of a fix. I tried looking into it myself and I'm not able to find the issue either but...
For the starter selection part, is there any way of having the Pokémon be added silently (as if you were using AddPokemonSilent), so it could say, just go into a battle or continue with some other event and leave the whole celebration and nicknaming until later (as is done in RSE/DPPT)? I looked...
Pokémon Rescue Ranch
Made by YTKrakerwat for Pog Jam 2
Criminalized by the government and banished to live in isolation on a ranch, you now find yourself working as a Mareep herder, keeping those impish little Mareep out of trouble and making sure they stay safe. However, should you really be...
Really anything will do. The reply above mine is extreme overkill for Essentials, though it would be good if you're planning to do things other than Essentials I guess. But really, anything semi-recent will do the trick just fine. It's all just silly little sprite based RPGs made in a 20 year...
It doesn't NEED them. Adding them is fine and can be cool if you want them, but fakemon isn't what makes a fangame good, especially if you're going for a more story driven game, that should be the bigger thing you worry about. However, I'd say just go for it if you want some, it wouldn't hurt to...
Not to rush or anything but what's the latest on v19.1, I'd love to fully update my project but it would also be a bit of a pain to replace all the events with temporary ones without the script just to have to replace them all again, especially if eta for release is soon-ish
Is it possible to control movements of the follower Pokémon, like say you have an event and you need your follower Pokémon to move out of the way or you want your Pokémon to turn towards something (like your rival walking up to you or something of that sort)? Only thing I could think of was...
Wanted to report that the Pokédex part of the script doesn't work since it's using an outdated setting (DEXDEPENDSONLOCATION), which is an easy fix with replacing that with USE_CURRENT_REGION_DEX, which I guess is what it was replaced with. So not too big a problem just thought you should know
Actually it isn't in the move message, it's set as the name because I have the rival being used for the catching tutorial. And when he catches a Pokémon, it appears as "\v[14] caught Lillipup" instead of showing his name